Thread history
Jump to navigation
Jump to search
| Time | User | Activity | Comment |
|---|---|---|---|
| No results | |||
I (and I believe Voidious) had extremely good experiences with incorporating some sort of way that weights closer points to the enemy as more dangerous. I multiply by botwidth, which effectively divides by distance. I then divide by the min(distance_to_wave_centre,distance_to_enemy) from the test point. I also then weight by how long it will take the bullet to arrive at that point.