Tweaking some more...

Fragment of a discussion from Talk:Nene
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I (and I believe Voidious) had extremely good experiences with incorporating some sort of way that weights closer points to the enemy as more dangerous. I multiply by botwidth, which effectively divides by distance. I then divide by the min(distance_to_wave_centre,distance_to_enemy) from the test point. I also then weight by how long it will take the bullet to arrive at that point.

Skilgannon22:36, 25 November 2012