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  • ...ngle and chord lengths. The result is greatly improved learning speeds and improved accuracy, particularly against wave surfers.
    3 KB (476 words) - 19:12, 1 April 2011
  • ...ot use a pattern gun or ramming. Ironicly now I have re-analysed/corrected/improved the gun logic in SRAL and PRAL it is now evident (doh! supprised I managed
    1 KB (189 words) - 07:51, 20 May 2013
  • * minor bug fixing and improved precision * improved radar start search
    7 KB (1,018 words) - 13:21, 11 August 2012
  • ...surfing drive, however. Others results may vary, but in my robot, scaling improved performance in my gun but reduced performance in my drive. For what reason
    1 KB (178 words) - 20:21, 10 February 2012
  • ...aligula's code, shrank it by about 50 bytes, made it much more aggressive, improved mode selection and energy management, and added colors. And after one more
    1 KB (186 words) - 04:02, 21 May 2013
  • ** Improved anti-ram that simulates the enemy's movement. *** Improved anti-ram movement
    3 KB (410 words) - 18:11, 10 January 2024
  • ** improved victory dance ;)
    1 KB (173 words) - 04:05, 28 July 2009
  • *RandomTargeting is improved
    2 KB (302 words) - 19:44, 7 May 2009
  • ...I thought the question about what you have learned or what skills you have improved from doing Robocode was a good question, and something that is important to
    1 KB (213 words) - 07:33, 1 April 2017
  • ...''' Attempt at "optimal radar". Pretty good, but has some bugs. Could be improved.
    2 KB (284 words) - 19:04, 22 June 2018
  • Finally, you should be getting 90% against Bot C. This can only be improved by adding better attributes that you think might inadvertently model your n
    1 KB (213 words) - 23:09, 30 August 2017
  • ...ullet power management or something, there is always something that can be improved.
    1 KB (196 words) - 19:28, 19 December 2012
  • 1.90: Reverted to 1.80.b except with a new and improved gun. <b>2043</b>. 1.6: New and improved surfing. Weighting the most recent stats + segment stats. Good Dive Protect
    5 KB (811 words) - 23:01, 28 May 2009
  • ...s could be easily accomplished, and hypothetically targeting at all ranges improved, if after the kernel density estimation, the angles within one bot width or
    1 KB (193 words) - 17:03, 16 May 2011
  • == Improved priority battles ==
    4 KB (692 words) - 05:33, 13 July 2011
  • ...txt file on the HDD and uses it in the first round. Since Robot_A has been improved, the file GITS uses is somewhat ineffective. As GITS collects data, it reca
    4 KB (623 words) - 19:52, 28 May 2009
  • <b>November 14, 2004:</b> Version 0.60 -- Improved Explosion Increasing Hit Statist System.<br> <b>October 11, 2004:</b> Version 0.32 -- improved the statist gather.;].<br>
    6 KB (804 words) - 19:28, 13 June 2009
  • ...art of your code when you check if the enemy is shooting you can be easily improved taking into account damage from walls, ramming and your own bullets. --[[Us
    2 KB (252 words) - 10:34, 1 July 2010
  • : 1.5 - a few fixes and most importantly added some antiram, improved gun/slimmed code a little : 1.6 - a LOT of bug fixes, fixed antiram, improved movement, removed unneccessary snippets of code
    4 KB (531 words) - 04:43, 18 August 2017
  • : Nothing. It just uses a NN Gun and Improved [[Wyvern]] Movement.
    2 KB (246 words) - 17:25, 9 August 2017

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