GresSuffurd
- Sub-pages:
- Version History - GresVretter (gun) - WeefSuffurd (movement) - Archived Talk 20090426
GresSuffurd | |
Author(s) | GrubbmGait |
Extends | AdvancedRobot |
Targeting | GuessFactor Targeting |
Movement | Wave Surfing |
Released | 2006-09-26 |
Best Rating | APS: 83.6 (11th) |
Current Version | 0.2.28 |
Code License | RWPCL |
Download |
Background Information
- What's special about it?
- It's the first bot I made featuring Wave Surfing and GuessFactor Targeting and was my ticket to The2000Club. It has nothing special to defend itself against the top-bots, while the movement is tuned against simple targeters. It uses Precise Intersection (gun only), so it does not use binsmoothing.
- It is the best Dutch bot.
- Where did you get the name?
- It is my translation of the combination Guess and Surfer. All my bots start with 'Gr' and 'sufferd' is someone like Disney's Goofy.
Strategy
- How does it move?
- It uses Wave Surfing, currently segmented on absolute velocity and on wallproximity.
- How does it fire?
- It uses GuessFactor Targeting, segmented on 'time since velocity change', distance, wallproximity and 'distance last 14 ticks'. The latest versions use Precise Intersection and simulated precise MEA. It has a second gun with exact the same configuration, only the stats are decaying over time.
- What's next for your robot?
- The gun is nearly done, some segmentation tryouts and close-combat (rambot) issues remain. The movement will need a complete overhaul, it has not changed in the last 2 years and it is relatively weak. First step to improve is to make some debuggraphics that are useful.
Credits
GresSuffurd is completely my own achievement. However, it would not have come this far without the ideas and sometimes pieces of code from others.
- It is based upon Kawigi's GuessFactorTargeting Tutorial and Voidious' Wave_Surfing_Tutorial, including all their credits like Paul Evans, ABC, PEZ, rozu and Jamougha.
- The Precise Intersection seems a collective effort of Krabb, Rednaxela and Skilgannon
- The proper onDeath handling is thought up by David Alves, although it now seems obsolete.
- The ini-file handling comes from Loki.
- For the idea of pluggable movement and gun I must thank PEZ.
- The Energy Drop detection and WallAvoidance is taken from my older bot GrubbmGrb.
- Last but not least I must thank Krabb for the drive to change instead of tweak, by racing for The2000Club.