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  • ...ge(), was used for much firepower calculation, but merely confuses the old bots in the current [[Robocode]]. ...()));</code>. It targetted bots who shot it when possible, and also had a "team mode". The next version of Jazzbot had an intersting circular movement.
    4 KB (556 words) - 13:58, 27 August 2009
  • ...interesting, the provacative movement part. I might use this for one of my bots :D --[[User:AWOL|AWOL]] 19:42, 15 November 2010 (UTC) Yeah, the bot did seem to fail to trap one of my simple bots in a corner. Something in my head clicks that pattern matching could solve
    3 KB (530 words) - 14:52, 18 November 2010
  • ** Bug fix for team battles. ...mart battle selection. After running 2 battles against each bot (or set of bots), tries to select the battle that will increase the overall score accuracy
    4 KB (521 words) - 21:26, 30 September 2012
  • ...te collaborative effort to have a live, up-to-date ranking of [[Robocode]] bots. It uses the power of available Robocoders' computers to distribute the eff * [http://literumble.appspot.com/Rankings?game=teamrumble Team Rankings]
    1 KB (165 words) - 15:03, 13 May 2014
  • <p>ShocknAwe is a two robot team. It's designed is intended to take two robots who share the same code base ShocknAwe loses some solo ability over other Twinduel bots in it's strategy swaps. So other teams will have the raw advantages in havi
    2 KB (343 words) - 00:26, 24 April 2010
  • : On the surface, it just appears to be [[LunarTwins]] with more bots, but internally it's ''far'' more sophisticated than you would think. ...bot framework (<code>polylunar.base</code>). Its radar, gun, movement, and team control systems are completely separated.
    4 KB (587 words) - 00:16, 19 October 2017
  • ...ini team. Clearly better then the good old [[HawkOnFire]] in the melee and team rumble. congratulations!!! -- [[rozu]] ...gHawks]] is safe in 3rd for now, even if they might have a new loss in the Team PL. In melee, that's about what I was shooting for, but it looks like it w
    2 KB (365 words) - 18:21, 13 August 2009
  • ...Melee/Teams, but I do think if more people were building cross-divisional bots, such a ranking would be more interesting. =) ...occasionally. Sometimes I think about building a [[MegaBot]] [[Twin Duel]] team, even if it couldn't compete in the rumble.
    723 bytes (126 words) - 21:00, 7 October 2011
  • ...ng in the near-ish future, as well. (I have done some work already, but my team is very, very bad at the moment.) Maybe you'll be at #1 by the time I get i ...o soon (if i am ever number 1), Aleph is pretty strong. I just added basic team strategy to my subtop melee bot [[X2]]. -- [[Florent]]
    3 KB (509 words) - 20:44, 22 May 2009
  • ...it will work since they will be purposefully trying to group together. The bots will use my awesome pattern matcher gun until I figure out GF stuff. : You should check out some of the open source nano mirror bots. They've been doing copy cat mirrors for a while and you might get some po
    2 KB (420 words) - 21:28, 5 August 2009
  • ...f confusion trying to run 1v1 bots in Melee battles, or Movement Challenge bots in regular battles, etc. So I partly see this as an issue specific to sampl ...e in case they wanted to behave differently based on the rule set. E.g., a team might support "battle" and "ctf". I could expand on this by letting ships d
    2 KB (292 words) - 19:28, 9 March 2013
  • ...ar file. This can mean two instances of one bot that is under 2000, or two bots that total under 2000, including shared code. * Battles will be 75 rounds, with the winner being the team with the highest [[APS]].
    6 KB (867 words) - 23:38, 24 October 2017
  • ...eam name ('''as appears in the Robocode selector after packaging, without 'Team:'''', so including version number) and the RobocodeRepository id number sep ...de Size]] < 2000 bytes. (Measurement of the team .jar file, not individual bots.)
    4 KB (572 words) - 13:12, 13 June 2021
  • I have a list of(mostly unreleased) bots: *SpartanArmy(unreleased) - team of Spartans
    979 bytes (152 words) - 21:34, 7 December 2013
  • ...developer, dog lover, and former Robocode addict. I took a stab at writing bots in late 2002 just before starting college, but never got much past [[Linear ...programming game I developed: [http://berrybots.com BerryBots]. You write bots in [http://lua.org Lua] and the app runs on Mac, Linux, Windows, and Raspbe
    7 KB (1,106 words) - 21:36, 27 July 2015
  • ...communicate using messaging, something I plan to re-use wholesale for the team rumble. : It uses a basic anti-gravity movement. It avoids other bots, the walls, and incoming bullet paths (though it assumes HOT).
    2 KB (311 words) - 05:50, 9 October 2018
  • ...code community, by donating spare computer time to execute battles between bots (similar to the [http://folding.stanford.edu/ Folding@home] and [https://se Run it as much as you can! The more you run it, the faster everybody's bots will be ranked. Report problems [[{{TALKPAGENAME}}|here]].
    3 KB (471 words) - 08:33, 13 June 2021
  • A ton of new [[DynamicClustering]] bots appeared. ...TwinDuel for many months with the first and only release of his MarioBros team.
    1 KB (156 words) - 23:30, 29 September 2013
  • Most team bots used the suffix to determine a "leader"? Curious. Most teams I spent time l
    1,020 bytes (166 words) - 09:51, 19 June 2021
  • This is a team competition in which teammates' names are drawn from a hat (so to speak). ...per team) needs to be created manually, unless someone writes an automated team file creation device.<br>
    9 KB (1,643 words) - 09:42, 22 May 2009

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