Difference between revisions of "Targeting Challenge 2K7"

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(fast learning rules)
m (Corrected initial description. Corrected english for rule 3. Added Challenges nav pane.)
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The first targeting challenge, which was established in 2003 in an attempt to achieve better preformance, by testing against certain reference bots.
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The third targeting challenge, which was established in 2007 in an attempt to achieve better preformance, by testing against certain reference bots.
  
 
== '''Rules''' ==
 
== '''Rules''' ==
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#*This often results in at least one bullet per round fired with energy lower than 3 though.  
 
#*This often results in at least one bullet per round fired with energy lower than 3 though.  
 
#*Which means no energy management whatsoever.
 
#*Which means no energy management whatsoever.
#There are 10 Reference Bots, none of which fires, few of which does any ramming.
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#There are 10 Reference Bots, none of which fire, few of which do any ramming.
 
#The Challenger meets each reference bot in battle over 500 rounds.
 
#The Challenger meets each reference bot in battle over 500 rounds.
 
#The Challenger's score against each reference bot is calculated like "challenger_bullet_damage / rounds".
 
#The Challenger's score against each reference bot is calculated like "challenger_bullet_damage / rounds".
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*[[Targeting_Challenge_2K7/Results|TC 2k7 Results]]
 
*[[Targeting_Challenge_2K7/Results|TC 2k7 Results]]
 
*[[Targeting_Challenge_2K7/Fast Learning Results|TC 2k7 Fast Learning Results]]
 
*[[Targeting_Challenge_2K7/Fast Learning Results|TC 2k7 Fast Learning Results]]
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{{Navbox challenges}}
  
 
[[Category:Targeting Challenges]]
 
[[Category:Targeting Challenges]]

Revision as of 23:24, 14 May 2009

The third targeting challenge, which was established in 2007 in an attempt to achieve better preformance, by testing against certain reference bots.

Rules

  1. The Challenger must remain stationary all the time.
  2. The Challenger is only allowed to feed the fire() method(s) the constant 3.
    • This often results in at least one bullet per round fired with energy lower than 3 though.
    • Which means no energy management whatsoever.
  3. There are 10 Reference Bots, none of which fire, few of which do any ramming.
  4. The Challenger meets each reference bot in battle over 500 rounds.
  5. The Challenger's score against each reference bot is calculated like "challenger_bullet_damage / rounds".
    • Average the scores against each reference bot to get the total score.

Fast Learning

Same rules as above, except:

  1. The Challenger must not save any data between battles.
  2. The Challenger meets each reference bot over 15 seasons of 35 rounds each.

Reference Bots

5 WaveSurfers:

  1. Shadow 3.66d - expert WaveSurfer, DynamicClustering based stats
  2. CassiusClay 2pi.08 - expert WaveSurfer
  3. WeeksOnEnd 1.10 - MiniBot WaveSurfer, still very strong against top guns
  4. WaveSerpent 1.221 - high level WaveSurfer with unique stats system; intermediate level against top guns
  5. RaikoMX 0.32 - classic WaveSurfer; intermediate level against good guns

5 non-surfers:

  1. Fortune 1.0 - MultiMode of several best in class RandomMovement implementations
  2. DuelistMicro 2.0 - GoTo style RandomMovement (similar in style to Cigaret)
  3. GrubbmGrb 1.2.4 - MultiMode with Stop 'n' Go, Oscillation
  4. RaikoMicro 1.44 - classic, very strong RandomMovement
  5. WeeklongObsession 1.5 - strong RandomMovement

You can get all the reference bots at once: Download

See Also