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13:42, 20 February 2015 DoctorMikeReddy (talk | contribs) New reply created (Reply to Virtual Combat reboot -> RoboMaze)
13:38, 20 February 2015 DoctorMikeReddy (talk | contribs) Comment text edited  
01:46, 20 February 2015 Voidious (talk | contribs) New reply created (Reply to Virtual Combat reboot -> RoboMaze)
19:43, 19 February 2015 DoctorMikeReddy (talk | contribs) New reply created (Reply to Virtual Combat reboot -> RoboMaze)
17:20, 16 February 2015 MN (talk | contribs) New reply created (Reply to Virtual Combat reboot -> RoboMaze)
15:55, 16 February 2015 DoctorMikeReddy (talk | contribs) New thread created  

Virtual Combat reboot -> RoboMaze

I am looking to bring Virtual Combat (on the now defunct branch custom-battlefields2-workspace) up to date with the current master for RoboCode. This is so a student of mine, James Braggins, can use it as the basis for a simulated maze solving challenge.

DoctorMikeReddy (talk)15:55, 16 February 2015

Cool.

MN (talk)17:20, 16 February 2015
 
Voidious (talk)01:46, 20 February 2015

Thanks. Was aware of BerryBots, but prefer the RoboCode's Java to their Lua. However, James will need to review BerryBots in his theory section.

DoctorMikeReddy (talk)13:42, 20 February 2015