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  • version 0.4 improved motion<br> version 0.2 improved aiming<br>
    766 bytes (111 words) - 21:22, 9 October 2010
  • ** Improved the movement. ** Improved the gun.
    2 KB (234 words) - 08:07, 24 August 2017
  • :*Improved performance against unrecognized aim. :*Improved overall Performance.
    2 KB (184 words) - 11:56, 19 August 2009
  • == Improved Concept (by [[User:Wompi|Wompi]]) ==
    3 KB (308 words) - 19:12, 17 June 2012
  • : Improved movement, first version ever to smoke [[Cigaret]]. :) ...tten. Supports the targeting challenge. Exactly the same movement as v1.5. Improved 1on1 and (long term) melee performance. More to come soon...
    3 KB (405 words) - 22:27, 7 September 2017
  • * Fire angle selection in gun improved * Gun heat tracking in melee improved
    4 KB (526 words) - 09:09, 11 July 2012
  • **improved movement against FastTargeting **improved gun
    3 KB (397 words) - 20:03, 28 May 2009
  • : It can be improved a bit more in power management, but not much. 1.2 Improved movement and aim quite a bit. Now beats most top pattern bots.
    2 KB (244 words) - 15:26, 13 June 2009
  • * Improved melee radar -- was losing track of enemies too often. * Improved corner surfing trajectories to hug walls instead of looping into center of
    2 KB (277 words) - 17:31, 22 January 2010
  • '''20050826:''' v 1.1.2 -- Improved random gun, introduced slow reaction on enemyfire with StopNGo movement<br> <b>20050204:</b> v 0.9.3 Mega -- Improved refactored CT-gun, removed buggy dive-in protection.<br>
    8 KB (1,187 words) - 21:04, 11 May 2009
  • :* Improved about 20 places from the v1.X series.
    823 bytes (119 words) - 06:10, 17 April 2011
  • ...10 in MiniMelee, but it's not really a top contender. Maybe with some much improved movement it could get in the mix. : Tuning the gun, improved movement, or collecting dust while I get back to [[Diamond]].
    2 KB (351 words) - 06:01, 26 June 2012
  • Improved stop and go Improved timeSinceDeccel index
    8 KB (1,106 words) - 17:24, 8 June 2019
  • * Haven't improved much at hitting random movers after slightly improving my AS gun in this ve * Improved a lot by ignoring non-firing waves since a wave surfer is pretty much react
    2 KB (275 words) - 13:46, 24 August 2017
  • : There is still a lot of codesize left. Maybe something can be improved.
    940 bytes (121 words) - 10:10, 21 July 2017
  • ** Cleaned up / improved some stuff. ** Improved anti-linear behavior.
    2 KB (278 words) - 00:46, 29 September 2017
  • The recently improved PRAL gun from [[NeophytePRAL]] coupled with the excellent multi-mode moveme
    847 bytes (128 words) - 13:12, 6 July 2013
  • * Much improved calculation of Maximum Escape Angle that takes into account: Opponent veloc ...sation (skipping turns on first init) and is slow after that - but will be improved with upcoming work.
    2 KB (327 words) - 02:28, 25 April 2020
  • Of course, it's under [[RWPCL]] license. Let me now if it can be improved in the discussion section.
    1 KB (158 words) - 04:46, 18 August 2017
  • '''1.40''': Improved movement ** Not-so-improved movement? My tests showed a noticeable increase vs top bots, the rumble sh
    6 KB (866 words) - 07:59, 16 September 2009

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