Talk:MagicD3

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Congrats on the score jump BTW. Forcing me to rework gun. --Starrynte 02:53, 8 October 2009 (UTC)

Thanks! Your robot was the motivation for me to work on this again--CrazyBassoonist 11:54, 8 October 2009 (UTC)

  • We are motivating each other :) --Starrynte 01:11, 9 October 2009 (UTC)
  • Haha, race you for the best DC Micro =)--CrazyBassoonist 02:50, 9 October 2009 (UTC)

Do you just change to the next "advanced" movement mode when you die, or is there something more elaborate going on? (i.e. if you die on MagicTrick, do you go to pseudo-StopAndGo, or do you check some factors first?) --Starrynte 03:40, 15 October 2009 (UTC)

I don't know what does this robot do, but in my robot (OcnirpSNG) if I died 3 (or 2, I can't remember) times I switch. I believe WeekendObseesion switch it he died 5 times. Toorkild switch if he died in first three rounds. --Nat Pavasant 04:51, 15 October 2009 (UTC)

There's nothing advanced about it's movement selection, it just goes to the next one when it dies. Just so you know, you may want to consider putting something into Cannon to deal with linear/circular targeting; that's where I got my big score jump --CrazyBassoonist 12:02, 15 October 2009 (UTC)

  • Yeah, I realized that from some of my tests. Had a 40% score improvement on one of my tests against TestNano, my (current) worst problem bot --Starrynte 02:31, 16 October 2009 (UTC)

Just wonder, what is Magic Trick actually. Is it the same as Stop And Go? --Nat Pavasant 12:26, 15 October 2009 (UTC)

Kind of, it serves the same purpose. I made the magic trick upon realizing that most of the times an opponent hit my Stop And Go with their Head-On Targeting were right after my robot had reversed direction upon nearing/hitting a wall. The magic trick involves moving as slowly as you can move in one direction without being hit by Head-On Targeting, and it increases the time it takes you to get to a wall--CrazyBassoonist 22:02, 15 October 2009 (UTC)

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