Danger function

Fragment of a discussion from Talk:Cunobelin
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That's an interesting comment - I actually think VCS guns are much easier to configure, which is why it took a long time (years?) for top KNN guns to catch up to top VCS guns even after a lot of us were playing with them. I agree that the top guns of each style are not too different at this point, though I think DrussGT's and Diamond's guns are pretty far ahead of the rest and are both KNN.

Voidious (talk)16:22, 19 June 2013

Maybe I just had a better idea of what I was doing when I made my KNN gun, but I really think there's more to it than that. In KNN, you just decide what attributes are important, and then, if you want to, try to guess the importance. In VCS you decide which attributes to use in each set of segmentation, then how fine that segmentation should be, and the conditions for using that segmentation.

A quick outline of my proof that a perfect VCS dominates (or should dominate, in that it has identical or better data) KNN. Assuming infinite memory and CPU resources, you create every possible set of segmentations for VCS given certain attributes. When aiming, select the histogram that is centered on the current data point with the size of each dimension's bin so that it includes all points that would be included in the KNN search. It contains at least all points from the KNN search (it may contain more if there are multiple points exactly the same distance from the query point) Obviously, this assumes a range search with a hyper rectangle, but a more complicated algorithm could do the same thing for a hypersphere.

AW (talk)17:19, 19 June 2013
 

In my opinion KNN is actually easier to get good results with but much more difficult to get spectacular results with. My current KNN gun in Nene is pretty much bare bones (being from Mint). But I had started to hit a tweaking wall with it despite only having 'good' performance.

Chase17:34, 19 June 2013

I strongly doubt that you hit a tweaking wall with your attributes. Try:

making sure all of them are calculated correctly

working on your segmentation for wall proximity

perhaps tweaking how your bandwidth and size of k

AW (talk)17:55, 19 June 2013

Well I am not working on it at the moment. But by a wall I mean it will get a great deal more time consuming from here onward to improve.

Plus the gun has a very simple structure at the moment (which I don't want to mess with, because its beautiful).

Chase18:21, 19 June 2013