Virtual bullet doesn't line up with real bullets
Fragment of a discussion from Talk:Main Page
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Wait i'm not sure if i understand what you mean by the next tick's position. How do I accomplish that?
Here's what I roughly have:
while (true){ if (getGunHeat() == 0.0){ fireVirtualBullet(enemyCurrentAbsoluteBearing); // Just use Head on targeting as an example because it's simple fire(2); } turnGunRightRadians(enemyRelativeGunHeading); }
I know this would be wrong. I just don't know how to fix it =S