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I will add some virtual guns after I work on automatic tuning. I have a weird behavior with my shielding algorithm. Normally a bot should be able to move 1 unit forward in a tick but when I set the maximum limit of moving to 1 it shields worser. Also, I see EnergyDome not moving more than 0.2 and ShieldBot not moving more than 0.1. Why move 0.1 while it is possible to move more and have a wider shielded arc?

Dsekercioglu (talk)18:17, 31 January 2018

Because not everyone is firing HOT ;) We are cheating them.

Xor (talk)12:10, 1 February 2018

I didn't understand, do you mean the bots which fire a wave every tick?

Dsekercioglu (talk)13:34, 1 February 2018

Close. For VCS bots, if you move too much, they have a chance of learning that tiny move and then failing your shield. For knn bots, linear/circular bots, similar thing apply.

Xor (talk)14:49, 1 February 2018
 
 

Btw, it takes you 1 tick to move 1px, but 3 ticks to move 1px and go back. In contrast, it takes you 2 ticks to move 2/3px and back.

Xor (talk)12:17, 1 February 2018