|Thread title||Replies||Last modified|
|Version 2.2.6 rocks !||1||07:54, 19 July 2018|
|That's great!||5||14:49, 1 February 2018|
Ouch, that is quite a neat bulletshielding fix ! I want one too ! I can't even find the time to release my minibot which is under development (read fixing) for a year now.
Thank you, I may have spent my last two weeks improving WhiteFang. I still have bugs to fix such as bullet float time always returning distance / (23 * 91). The real Bullet Shielding update is coming with 2.2.8 if the bugs are not Performance Enhancing Bugs. For me, GresSuffurd is a great milestone since it was the tenth when I started robocode and it always amazes me how far a bot can get with three segments on movement and four segments on the gun.
Never noticed that WhiteFang had BulletShielding before I tested it eventually using a traditional hot bot ;) Most successful shielders have virtual guns to simulate different targeting mechanisms, e.g. some are aiming one tick before fire, some are aiming in the right tick, both make shielding different. See that shielding more bots soon!
I will add some virtual guns after I work on automatic tuning. I have a weird behavior with my shielding algorithm. Normally a bot should be able to move 1 unit forward in a tick but when I set the maximum limit of moving to 1 it shields worser. Also, I see EnergyDome not moving more than 0.2 and ShieldBot not moving more than 0.1. Why move 0.1 while it is possible to move more and have a wider shielded arc?
I didn't understand, do you mean the bots which fire a wave every tick?