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Nene is Turkish for Grandmother, at least in the book I'm reading. I'm surprised to see it was the name of a happy, hyper girl. Blubex 15:29, 7 August 2011 (UTC)

The funny thing about names, is that they can come from any number of sources, and mean any number of things. For example Nene was also the name of the most beautiful wife of one of Japans great generals, that is to say Hideyoshi. But still isn't where I got the name. Wikipedia. Names are completely context based. — Chase-san 17:18, 7 August 2011 (UTC)

Haha, Interesting. I'm very unoriginal with my own robot names. Squidman, Tentaclemelee, Octopi, etc.. ( I have a small obsession with tentacled creatures.. ) Blubex 00:52, 8 August 2011 (UTC)

50,51,52

All these and possibly future versions are all part of a large refactor, while I tried to keep the core working bits the same there will likely be issues that need to be sorted out. In case you're wondering why they are bobbing up and down the rankings as they area. Likely later versions will also be possible even more refactoring. — Chase-san 06:12, 20 August 2011 (UTC)

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Tweaking some more...511:25, 18 December 2012
Future805:27, 21 September 2011
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Tweaking some more...

Looking over the risk system I put into it, it does not seem to take into account enemy 'nearness' at all in the risk evaluations. Meaning it doesn't really take into consideration the distance to the enemy when determining which way to go. In fact it doesn't take this into consideration period. It doesn't even have a catch to avoid ram bots.

The only close avoidance method it has is its minimum risk movement when there isn't any waves (which when you are very close is a percent of the time), and its natural tendency to try and spiral away from the enemy.

It only cares about the waves. Which is fine, and works great obviously (considering the rankings). It just seems to be really good at dodging bullets™. That aside, I am wondering if I should try to hammer some enemy distance risk into it. Considering how potent the movement is already, tweaking anything could really really break it, especially something as key as the risk evaluation.

Chase02:48, 25 November 2012

I (and I believe Voidious) had extremely good experiences with incorporating some sort of way that weights closer points to the enemy as more dangerous. I multiply by botwidth, which effectively divides by distance. I then divide by the min(distance_to_wave_centre,distance_to_enemy) from the test point. I also then weight by how long it will take the bullet to arrive at that point.

Skilgannon21:36, 25 November 2012
 

Hey, thanks for the advice. I added a really tiny bias to avoid being to close to the minimum of those two things and it is looking really good so far. I hope it can keep this ranking with full pairings.

Chase06:14, 26 November 2012
 

Just a quick note: you score awful against the (rsim) bulletcatchers, while RaikoMX does score good. You have a few tenth's of points to gain in that area. And congrats for entering the top-10 (and pushing me down).

GrubbmGait11:54, 26 November 2012
 

Apparently Raiko and RaikoMX do not entirely share a gun. Raiko does poorly against them, and it is Raiko's gun it uses. So I don't think it is a movement issue exactly. I know RaikoMX's page says it shares the gun, but there might still be some slight differences between them.

Sorry for pushing you down further, but if I can do it I am pretty sure you can do it to. After all you have been doing it longer.

Anyway I want to get to 8th before I start on a gun. Broken record I know, I want to get to 20th... to 15th... to 10th... I'll write a gun eventually!

Chase17:19, 26 November 2012
 

Speaking of this however. I have been reading over Nene's code and honestly... it is really confusing. I am not entirely sure why I did some of the things I did. I can only hope, that there was a good reason for doing them at the time. Considering the rank, there `probably` was a good reason for most of it. I just don't happen to remember the reason.

This of course makes refactoring difficult. Maybe I will just rewrite the movement once I get into writing a gun (I have sorta started).

Chase11:25, 18 December 2012
 

I should get back to work. Tomcat and Xandercat (whoa, both cats), are getting pretty close, only a matter of time before they reach my current rank I think. There is a lot more I can do in my movement department.

The movement has a good ways to go before I consider it 'good' enough. I feel I can probably get it into the top 10 with just modifications to that.

Been considering changing the name, probably will not. Even though I never expected the finished version (with gun) to get this half this high.

Chase-san15:49, 20 September 2011

I think it will still be awhile before I catch up with Nene. Nene is pretty impressive. Everything easy I can do to improve XanderCat is already done. I'm still working on it though. :-)

Skotty16:03, 20 September 2011
 

I'd watch out for Pris and YersiniaPestis, too. ;)

Voidious16:35, 20 September 2011
 

I think you can feel comfortable yourself in nearest future with Tomcat, because i cannot get stable performance test and development process. So relax, be happy and do not spend yours time on robocode >;-)

Jdev16:50, 20 September 2011
 

I am probably the one who has the most to loose. If either of you guys will pass GresSuffurd, Shadow will pass him also, letting me fall out of the top-10. But still best luck, see if I can pass Hydra before all of you enter the top-10.

GrubbmGait17:51, 20 September 2011
 

GrubbmGait, i'm sure, that you can easy get 2-3 APS by bullet shielding, flattener and data decaying. So too relax, be happy and do not spend yours time on robocode>;-)

Jdev18:23, 20 September 2011
 

And in common, all robocoders, here everything ok, so relax, be happy and do not spend yours time on robocode. You're all in safety and there is no reasons to worry>;-)

Jdev18:26, 20 September 2011
 

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Return to Thread:Talk:Nene/Future/reply (7).

 

Yes, you are right Chase:)

Jdev05:27, 21 September 2011
 
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