Basilisk

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Basilisk Sub-pages:
Version History - Code
Basilisk
Author(s) User:Slugzilla
Extends AdvancedRobot
Targeting GuessFactor Targeting
Movement Stop And Go, Random Movement
Released 2019
Current Version 2.35
Code License RWPCL
[Basilisk 2.35 Download]

Background Information

What's special about it?

It's my first robot =)

How competitive is it?

Currently #5 in the MiniRumble and #72 in the RoboRumble.

Strategy

How does it move?

Basilisk starts out with Stop And Go, but if it gets hit often, it will switch over to Random Movement.

How does it fire?

Basilisk uses GuessFactor Targeting. It's based off of GFTargetingBot, but has Energy Management, Rolling Averages, and a lot of Segmentation.

How does it dodge bullets?

Stop and go dodges HOT and Linear Targeting, an Random Movement dodges the rest =)

How does the melee strategy differ from one-on-one strategy?

It doesn't have a melee strategy.

Additional Information

Where did you get the name?

I wanted a robot that was mean, lean, and green. Basilisks are green, and I think they're pretty mean, at least according to the legends =)

Can I use your code?

Sure! See code below or decompile the .jar file.

What's next for your robot?

A baby brother, maybe Basilite?

Does it have any White Whales?

Partial is it's arch-nemesis!!!

What other robot(s) is it based on?

Credits:

Basilisk is based off of many ideas and concepts from the RoboWiki. Specifically, I used code/drew inspiration from

RandomMovementBot, GFTargetingBot, Aristocles, RaikoNano, Tityus, Raiko, Cotillion, BlackWidow, HedgehogGF, Vyper, Thorn, and EpeeistMicro.

Special thanks to Dsekercioglu for help identifying bugs and beating bullet shielders =)