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Thread title | Replies | Last modified |
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Bullet Detect | 2 | 17:15, 17 June 2013 |
Match Length | 1 | 16:45, 10 May 2013 |
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I am working on a new version of my microbot and noticed that Cotillion and several other top bots use different bullet detect logic. I am currently using 0 < energyDrop <= 3. Cotillion uses energyDrop > 0, but also corrects enemy energy in onHitByBullet and onBulletHit.
Having thought about the robo-physics of it that looks to be superior as it will not miss a shot that is coincident with taking damage. Is that correct?
Also assuming that enemy energy is adjusted properly then energyDrop > 0 is sufficient and the <=3 is no longer necessary to avoid false detections?
With that the only issues would be ramming and wall hits, but that is a little hard to account for in a micro.
Yes, that's correct. I found it helped my stop-n-go a lot doing it this way, and the <=3 didn't have any effect on score. Also, don't worry about ramming because if they are ramming then they are too close for stop-n-go =)And wall hits would be nice to take into account, but I'm afraid they are a tough nut to crack even in mega, never mind in micro :-/
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I was thinking of this, but hadn't gotten around to it yet. The reason I went with the other way was because of execution speed.
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