Code mods

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Revision as of 19 March 2013 at 23:15.
The highlighted comment was created in this revision.

OK, I've looked over the code. Even on a regular compiler you should be able to get this under 250, just use the gun with the hard-coded distances, then make chancesOfReversing final, since you aren't changing the contents anywhere.

However, with my tuned compiler/shrinker setup, I have this bot down to 237 bytes.

I'm using Jikes as a compiler, and then I post-process the .jar with ProGuard to shrink another 1 to 4 bytes off.

I modded the first gun to also take distance into account on everything except the match position and added setAdjustGunForRobotTurn(true);, after compile and shrink it is a healthy 249.

Here it is: [1]

    Skilgannon22:27, 19 March 2013

    Huge thanks.

    Using a hard-coded distance in the pattern reconstruction was the main accuracy issue. Now that that's fixed, I think the 5 bytes required for the setAdjust would be better spent on Miked0801's char based energy monitoring.

    I've decided to make this bot separate from Epeeist; and release it under the package sheldor.jk.nano. Any ideas for the new name?

      Sheldor23:39, 19 March 2013
       

      Uh oh, I'm getting a StringIndexOutOfBounds exception. Did you do something to the PM string?

        Sheldor01:15, 20 March 2013