Future Gunheat Waves & active bullet shadowing

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Future Gunheat Waves & active bullet shadowing

Awesome that you got these working. I tried for a long time, hoping to get some emergent behaviors like StopNGo against linear targeting without having to program it explicitly. It never worked out the way I wanted unfortunately.

For the active bullet shadowing, I guess you have some total score algorithm that you're trying to optimise when you choose how much to sacrifice a targeting % compared to a dodging %? Is it normalised in any way on an 'unbiased' surfing stats system accuracy eg. via bullet hits? Doesn't that screw up the 'unbiased' stats collection if your algorithm is using the surfing stats to affect bullet hits?

Skilgannon (talk)09:49, 18 January 2024

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Return to Thread:Talk:BeepBoop/Version History/Future Gunheat Waves & active bullet shadowing/reply.

About active bullet shielding, I'm quite interested in that you sample candidate angles from the aimer's distribution.

I've been long thinking about improving anti-surfing guns by adding true entropy this way (it works well for non-adaptive guns against surfers, but no effect yet for the anti-adaptive gun). So I'm quite curious about whether sampling itself (without the scoring of creating a good bullet shadow), instead of always firing at the max works on its own against top surfers in BeepBoop.

Xor (talk)07:53, 26 February 2024

I did try that out a while ago before I implemented active shadowing. Yes, sampling instead of taking the argmax guess factor for the anti-surfer gun slightly improved scores in battles of BeepBoop vs itself. However, I didn't include it in a released version because scores dropped against weaker surfers, so the change didn't improve APS.

--Kev (talk)01:43, 27 February 2024

And with active bullet shadowing scoring, weak surfers make BeepBoop firing at max angles since their guns aren’t strong enough, while the strongest surfers with the strongest guns makes BeepBoop firing at sampled angles, improving both targeting performance and bullet shadow.

If my assumptions are correct, we should notice improvements in hit rate in targeting, and decreased hit rate in surfing at the same time against the strongest bots.

Xor (talk)03:11, 27 February 2024