Is wiki wrong about MEA?

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The thing is, if the bot moves slightly away then it increases the bullet flight time, allowing the bot to reach a higher MEA than just an orbit or chord.

Personally, in DrussGT I use a precise MEA since it gave better results. But if you have some limitation on whether the bot can exceed the calculated MEA (for example you log them to bins) then the asin is better, otherwise bots could potentially move to angles you can't shoot at.

Skilgannon (talk)10:26, 17 September 2017

The thing is, if the bot moves slightly away then it increases the bullet flight time, allowing the bot to reach a higher MEA than just an orbit or chord.

Personally, in DrussGT I use a precise MEA since it gave better results. But if you have some limitation on whether the bot can exceed the calculated MEA (for example you log them to bins) then the asin is better, otherwise bots could potentially move to angles you can't shoot at.

Xor (talk)10:46, 17 September 2017

The thing is, if the bot moves slightly away then it increases the bullet flight time, allowing the bot to reach a higher MEA than just an orbit or chord.

Personally, in DrussGT I use a precise MEA since it gave better results. But if you have some limitation on whether the bot can exceed the calculated MEA (for example you log them to bins) then the asin is better, otherwise bots could potentially move to angles you can't shoot at.

Skilgannon (talk)13:01, 17 September 2017
 

The thing is, if the bot moves slightly away then it increases the bullet flight time, allowing the bot to reach a higher MEA than just an orbit or chord.

Personally, in DrussGT I use a precise MEA since it gave better results. But if you have some limitation on whether the bot can exceed the calculated MEA (for example you log them to bins) then the asin is better, otherwise bots could potentially move to angles you can't shoot at.

Dsekercioglu (talk)13:40, 17 September 2017

The thing is, if the bot moves slightly away then it increases the bullet flight time, allowing the bot to reach a higher MEA than just an orbit or chord.

Personally, in DrussGT I use a precise MEA since it gave better results. But if you have some limitation on whether the bot can exceed the calculated MEA (for example you log them to bins) then the asin is better, otherwise bots could potentially move to angles you can't shoot at.

Beaming (talk)14:07, 17 September 2017

The thing is, if the bot moves slightly away then it increases the bullet flight time, allowing the bot to reach a higher MEA than just an orbit or chord.

Personally, in DrussGT I use a precise MEA since it gave better results. But if you have some limitation on whether the bot can exceed the calculated MEA (for example you log them to bins) then the asin is better, otherwise bots could potentially move to angles you can't shoot at.

Skilgannon (talk)15:02, 17 September 2017

The thing is, if the bot moves slightly away then it increases the bullet flight time, allowing the bot to reach a higher MEA than just an orbit or chord.

Personally, in DrussGT I use a precise MEA since it gave better results. But if you have some limitation on whether the bot can exceed the calculated MEA (for example you log them to bins) then the asin is better, otherwise bots could potentially move to angles you can't shoot at.

Beaming (talk)16:06, 17 September 2017

The thing is, if the bot moves slightly away then it increases the bullet flight time, allowing the bot to reach a higher MEA than just an orbit or chord.

Personally, in DrussGT I use a precise MEA since it gave better results. But if you have some limitation on whether the bot can exceed the calculated MEA (for example you log them to bins) then the asin is better, otherwise bots could potentially move to angles you can't shoot at.

Beaming (talk)20:42, 17 September 2017

The thing is, if the bot moves slightly away then it increases the bullet flight time, allowing the bot to reach a higher MEA than just an orbit or chord.

Personally, in DrussGT I use a precise MEA since it gave better results. But if you have some limitation on whether the bot can exceed the calculated MEA (for example you log them to bins) then the asin is better, otherwise bots could potentially move to angles you can't shoot at.

Dsekercioglu (talk)09:42, 18 September 2017

The thing is, if the bot moves slightly away then it increases the bullet flight time, allowing the bot to reach a higher MEA than just an orbit or chord.

Personally, in DrussGT I use a precise MEA since it gave better results. But if you have some limitation on whether the bot can exceed the calculated MEA (for example you log them to bins) then the asin is better, otherwise bots could potentially move to angles you can't shoot at.

Xor (talk)11:29, 18 September 2017

The thing is, if the bot moves slightly away then it increases the bullet flight time, allowing the bot to reach a higher MEA than just an orbit or chord.

Personally, in DrussGT I use a precise MEA since it gave better results. But if you have some limitation on whether the bot can exceed the calculated MEA (for example you log them to bins) then the asin is better, otherwise bots could potentially move to angles you can't shoot at.

Dsekercioglu (talk)13:35, 18 September 2017
 

The thing is, if the bot moves slightly away then it increases the bullet flight time, allowing the bot to reach a higher MEA than just an orbit or chord.

Personally, in DrussGT I use a precise MEA since it gave better results. But if you have some limitation on whether the bot can exceed the calculated MEA (for example you log them to bins) then the asin is better, otherwise bots could potentially move to angles you can't shoot at.

Dsekercioglu (talk)18:15, 18 September 2017
 
 
 
 
 
 
 
 
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