Toorkild/VersionHistory

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< Toorkild
Revision as of 00:12, 13 October 2009 by Skilgannon (talk | contribs) (0.1.4)
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0.1.4

  • Random factor is now +- 1/16th of a pixel

0.1.3: codesize: 733 Score: 80.45 APS (took common pairings APS with Thorn)

  • Made the random factor exactly +-1 pixel instead of a random value somewhere between -4 and +4 pixels

0.1.1CT: codesize: 733 score: 80.9 APS

  • Matches across rounds again for more codesize
  • CT: Catch This! Introduces a random factor in aim to prevent enemy from shooting down bullets

0.1.2: codesize: 749 score: pulled

  • Somehow managed to squeeze the codesize down even further
  • Shoots 3 power bullets if the last tick revealed a match over 30 ticks long
    • There was a bad bug somewhere...

0.1.1: codesize: 749 score: 2008

  • Switched to bit-shifting to store both adv-vel and lat-vel in one char, instead of a different char for each. Prevents 'half-off' matches that don't get rebuilt properly.
  • Doesn't match or rebuild across rounds
  • Utilized the Arrays.sort and Arrays.binarySearch to reduce my codesize - so now depends on Java 1.5+ (as does Robocode, so it shouldn't be a problem)

0.1: codesize: 742 score: 2006 after 1576 First release!