|Targeting||VirtualGuns array of Simple Targeting Strategies|
|Movement||Stop & Go and Oscillator Movement|
|Best Rating||RoboRumble: 1835 (75th)|
- What's special about it?
|It is one of the better bots without use of 'fancy' stuff like GuessFactor Targeting, PatternMatching or Wave Surfing
It starts as a fullspeed orbital movement until hit by one non-HOT bullet (checked by virtual enemybullet). After that it reacts on enemyfire by alternately going fullspeed and fullstop. The oscillator movement uses a double oscillator (sin(x)*cos(y)) as described on Oscillator Movement/Period. Both (actually three) movements use a distance dependent dive-in protection with different maximum angles for each movement. The movements are rated as (bulletpower hit) / (bulletpower fired and reached distance).
As both CT-guns adapt the bulletpower if a bullet would end up in the wall, the VG-array uses VirtualBullets and not Waves. The vgun statistics (not the guns) are segmented on distance(4) and nearwall(2), but I don't think that really boosts my rating.
GrubbmGrb is not unique in any way, as it is nearly completely based on ideas and/or info found on this wiki. Some explicit thanks must go to: