Targeting Challenge RM
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This challenge was established to see how well we can do against the RandomMovement bots from Targeting Challenge (original), Targeting Challenge 2K6 and Targeting Challenge 2K7.
Results are over 35 rounds, equivalent to the "fast learning" version of the various TCs. Rules are the same as they are for the TCs.
Reference Bots
Easy
- AspidMovement
- Sparrow 2.5 TC
- Fhqwhgads 1.1 TC
- YngwieTC
- FloodMini 1.4 - Kawigi's SandboxFlattener movement
Medium
- Tron 2.01TC
- HTTC (GouldingiHT with guns removed and ramming disabled). Download from: http://www.robocoderepository.com/BotDetail.jsp?id=1643
- RandomMovementBot - fluid, random movement
- DuelistMicro 2.0 - GoTo style RandomMovement (similar in style to [[Cigaret
- GrubbmGrb 1.2.4 - MultiMode with Stop 'n' Go, Oscillation
Hard
- SandboxDT 1.91
- Cigaret 1.31 - random orbital movement
- Fortune 1.0 - MultiMode of several best in class RandomMovement implementations
- WeeklongObsession 1.5 - strong RandomMovement
- RaikoMicro 1.44 - classic, very strong RandomMovement
From original Targeting Challenge:
- SandboxDT 1.91
- AspidMovement
- Sparrow 2.5 TC
- Tron 2.01TC
- Fhqwhgads 1.1 TC
- HTTC (GouldingiHT with guns removed and ramming disabled). Download from: http://www.robocoderepository.com/BotDetail.jsp?id=1643
- YngwieTC
- Cigaret 1.31 - random orbital movement
- RandomMovementBot - fluid, random movement
- FloodMini 1.4 - Kawigi's SandboxFlattener movement
- Fortune 1.0 - MultiMode of several best in class RandomMovement implementations
- DuelistMicro 2.0 - GoTo style RandomMovement (similar in style to Cigaret)
- GrubbmGrb 1.2.4 - MultiMode with Stop 'n' Go, Oscillation
- RaikoMicro 1.44 - classic, very strong RandomMovement
- WeeklongObsession 1.5 - strong RandomMovement
Removed (and reason)
- TheArtOfWar 1.2 TC (Too easy to hit)
- FunkyChicken (Hits walls often, so max score in a round may be significantly less than 100%)
- Butterfly 2.0 - MultiMode; non-firing version of Ugluk (Too easy to hit)
- DuelistMicro 1.22 - simple GoTo movement, quite good against simple aimers (Removed to avoid ambiguity with 2.0 from TC2K7)
- GrubbmGrb 1.1.3 - MultiMode with Stop 'n' Go, Oscillation (Removed to avoid ambiguity with 1.2.4 from TC2K7)
See Also
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