Watermelon/Development
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Revision as of 09:44, 5 June 2009 by Synapse (talk | contribs) (→Changelog: Version 4 coming soon, reordered log with newer changes at the top)
Changelog
- 4 - multi-segment guess factors
- Modified guess factors to include acceleration. This has been changed in such a way that adding additional factors later should be straightforward.
- 3a - fixed display of guessfactor waves
- Now shows the wave for the correct segment - sometimes the gun is cool enough to fire but needs to wait another tick for the barrel to swing into position.
- 3 - finished guessfactor gun, increased adaptive bullet power slightly
- Often beats CigaretBH, consistently beats GrubbmGrb, sometimes beats Phoenix (wow! didn't expect that).
- Still doesn't sweat the rambots, even GrubbmThree.
- Next-wave surfing is now weighted by each wave's time-to-arrive and power.
- 2 - full-flight threshold reduced to 80px, also adapts bullet power based on distance
- Performs much better against rambots, and sometimes kills bots with good guns and movement.
- Now surfs the current wave + 1/4 of the next one
- 1 - Version tracking starts here
- Movement: Wave Surfing segmented on velocity / Gun: Linear Targeting (trig).
- MovementChallenge2K6/Wavesurfing: A:99.674, B:90.784, C:94.800 - average 95.086
- Can't beat all the samplebots, mostly because it can't hit them. Consistently, savagely beats RamboT and usually survives against Sanguijuela.