1.3
Great result with 1.3! I might have to dust off my Neuromancer code again ;-)
Any idea what caused the improvements? Were you skipping a lot of turns before?
Thanks, we'll see, Neuromancer is still ahead by a big margin :P
Yeah, the gun was slow and it usually skipped a few turns per round, but I didn't expect it to make such a big difference. I also added a dynamic energy management dependent on estimated hit probability.
Congratulations! It's melee score is really good.
I really like just hearing that that's even conceivable to you still. =) It actually crossed my mind pretty recently, but I don't think it's likely to happen for me any time soon.
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