User talk:J Litewski
Welcome! Hello, J Litewski, and welcome to RoboWiki! This place contain a wealth information about Robocode, from basic to more advanced. I hope you enjoy creating a robot and being a robocoder! If you are posting a comment on this wiki, please sign your messages using four tildes (--~~~~); this will automatically insert your username and the date. If you are not familiar with MediaWiki, these links might help you out:
If you need help, check out the frequently asked questions or ask it on this page. Again, welcome! —— Nat 23:26, 14 May 2009 (UTC) |
Hey, welcome! Good luck with your bots, and feel free to post any questions you have. Also, by the way, info about you should technically go on your user page, while this page would be for posting questions / comments to you (or about your page, I guess). --Voidious 17:47, 14 May 2009 (UTC)
Hi! Write more about yourself to your userpage, I'd be interested in it. And don't afraid of submitting your bots to RoboRumble. :) (it's very motivating and educational)--HUNRobar 18:02, 14 May 2009 (UTC)
Hi! Please mark an edit as minor edit when you just correct grammar or adding links. And please write edit summary when edit, it help other robocoder to know what is changed briefly. Mroe information about this can be found on Wikipedia. Thanks! » Nat | Talk » 06:35, 18 May 2009 (UTC)
Handle
Hay, why "HACKhalo2"? » Nat | Talk » 14:40, 21 May 2009 (UTC)
"HACKhalo2" is my XBL handle way back when I had Xbox Live. I just used it from then on because I liked it. It's also because I use to hack Halo on the PC and create custom CD's that booted like the original. --HACKhalo2 16:41, 21 May 2009 (UTC)
Talk about GravityWave
As some of you guys know, GravityWave, my newest Sandbox for GITS, is a combination of Wave Surfing and Anti-Gravity Movements. It focuses mainly on Wave Surfing, using Voidious' BasicSurfer as a base and building off of that. It'll use a modified Anti-Grav Movement for enhanced wall smoothing and enemy avoidance. Anyways, I need help working on some of GravityWave's features, since I'm new to this advanced stuff. Here is some things that I would like to add in sooner or later (with more to come):
- Segmentation (always a plus)
- Better Algorithms
- Enemy GunHeat Class (to weed out non-bullet waves)
- And more stuff I can't think of
I did tweak the base a little bit (changed the radar, added in some more debug graphics, minor things), but other than that, nothing to drastic yet. So, go wild with your comments! --Jacob Litewski 03:05, 5 June 2009 (UTC)
Gunheat code (rapid-cooked now, hasn't test yet)
class GunheatTracker { private double gunHeat; private final double coolingRate; public GunheatTracker(AdvancedRobot r) { gunHeat = r.getGunHeat(); // initialize gunheat to 3 coolingRate = r.getGunCoolingRate(); } public double eachTick() { gunHeat -= coolingRate; gunHeat = Math.max(gunHeat, 0); } public double enemyFire(double power) { if (!isFirable()) throws new IllegelStateException(); gunHeat += 1d + power / 5d; // according to Robocode rules. } public boolean isFirable() { return gunHeat <= 0.000001; } }
You must detect energy drop yourself. I will write more when I come home. » Nat | Talk » 09:37, 5 June 2009 (UTC)
OK, at home now. I don't think you need to detect enemy gunheat unless you are in melee (which need a lot of other components to make the class above work), or want the extra 2 ticks (as in DrussGT and RougeDC) to surf. Otherwise, it is much more easier to detect the thing by energy drop (you will need to do that if you want the class above work too) and adjusted the energy on the events (onHitRobot, onHitByBullet and onBulletHit). Anyway, this only work for one-on-one, in melee, you need to interpolate (a lot), do some statistical recording to predict the whole battle (two months work, don't seem to make much progress). » Nat | Talk » 13:33, 5 June 2009 (UTC)
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