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  • ...ngle and chord lengths. The result is greatly improved learning speeds and improved accuracy, particularly against wave surfers.
    3 KB (476 words) - 19:12, 1 April 2011
  • * minor bug fixing and improved precision * improved radar start search
    7 KB (1,018 words) - 13:21, 11 August 2012
  • ** Improved anti-ram that simulates the enemy's movement. *** Improved anti-ram movement
    3 KB (410 words) - 18:11, 10 January 2024
  • ** improved victory dance ;)
    1 KB (173 words) - 04:05, 28 July 2009
  • *RandomTargeting is improved
    2 KB (302 words) - 19:44, 7 May 2009
  • ...''' Attempt at "optimal radar". Pretty good, but has some bugs. Could be improved.
    2 KB (284 words) - 19:04, 22 June 2018
  • 1.90: Reverted to 1.80.b except with a new and improved gun. <b>2043</b>. 1.6: New and improved surfing. Weighting the most recent stats + segment stats. Good Dive Protect
    5 KB (811 words) - 23:01, 28 May 2009
  • ...txt file on the HDD and uses it in the first round. Since Robot_A has been improved, the file GITS uses is somewhat ineffective. As GITS collects data, it reca
    4 KB (623 words) - 19:52, 28 May 2009
  • <b>November 14, 2004:</b> Version 0.60 -- Improved Explosion Increasing Hit Statist System.<br> <b>October 11, 2004:</b> Version 0.32 -- improved the statist gather.;].<br>
    6 KB (804 words) - 19:28, 13 June 2009
  • : 1.5 - a few fixes and most importantly added some antiram, improved gun/slimmed code a little : 1.6 - a LOT of bug fixes, fixed antiram, improved movement, removed unneccessary snippets of code
    4 KB (531 words) - 04:43, 18 August 2017
  • : Nothing. It just uses a NN Gun and Improved [[Wyvern]] Movement.
    2 KB (246 words) - 17:25, 9 August 2017
  • Visit Count Stats then averages it. Can still be improved.
    2 KB (245 words) - 15:22, 17 November 2023
  • ...strategy. LunarTwins kicked everybot's ass in TwinDuel until Kev went and improved Gemini to beat LunarTwins. Similarly Polylunar kicked everybot's ass until
    2 KB (217 words) - 23:30, 29 September 2013
  • .... but I think the 'firing pitfall' is really annoying. I probably could've improved 10-20% on [[GeminiTeam]] without it. I also found that small bullet powers
    2 KB (269 words) - 05:12, 20 September 2013
  • ;0.92 - Improved Reflexes ...t my bots may have been stopping late, moving the limit forward by 2 ticks improved test scoring by several percent.
    6 KB (841 words) - 02:11, 17 August 2011
  • This bot was languishing down around rank 20 or so, but I recently improved its firing logic and updated the tuning.<br />
    2 KB (317 words) - 03:49, 25 May 2013
  • ...d rolling averages and data-saving for the enemy hit statistics, hopefully improved it against the weaker bots without affecting it's score against the strong,
    2 KB (249 words) - 20:35, 28 May 2009
  • :* Improved against some bots, but worse in general. * Improved targeting
    13 KB (1,709 words) - 08:57, 13 July 2011
  • * [[Darkcanuck/RRServer]] improved priority battles system made Premier League stabilize a lot faster. Making
    2 KB (290 words) - 23:29, 29 September 2013
  • * Improved the two NN movement. This time it features advancing velocity and lateral a
    2 KB (284 words) - 09:31, 10 December 2017

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