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  • | targeting = [[Virtual Guns]] : : [[Head-On Targeting]]
    2 KB (234 words) - 04:43, 18 August 2017
  • | targeting = [[Dynamic_Clustering|kNN]]-[[Guess_Factor|GF]] * [[Virtual Gun|VGA]] of main and [[Anti-Surfer Targeting|anti-surfer]] [[kNN]]-[[GF]] guns.
    2 KB (329 words) - 03:48, 16 October 2017
  • A system that tracks the virtual success rates of different targeting algorithms in order to choose the most accurate algorithm against a specifi ...cannot see what firing angle was used, it cannot adjust its movement based on what gun you are currently aiming with, so the results should accurately re
    3 KB (476 words) - 15:11, 21 May 2009
  • | targeting = [[GuessFactor Targeting (traditional)|GuessFactor Targeting]] ...|adaptive movement]] and [[GuessFactor Targeting (traditional)|GuessFactor Targeting]].
    2 KB (292 words) - 06:33, 3 August 2017
  • | targeting = [[Head-On Targeting]] ...Sample Bot]] that demonstrates bad [[Radar|target acquisition]], [[Head-On Targeting]], and abuse of event handlers. More specifically:
    2 KB (316 words) - 20:49, 14 October 2017
  • | targeting = Head-on/Circular ...ions of its movement and targeting style: Obiting [[Musashi Trick]] + Head-on = OMT_HO.
    2 KB (279 words) - 00:09, 19 September 2010
  • | targeting = [[Play It Forward]] ...Choice]] [[Play It Forward]] targeting and [[Head-On Targeting]]/[[Linear Targeting]] avoidance in a minibot.
    2 KB (333 words) - 03:52, 8 February 2024
  • ...On Targeting|Head-On Targeting]] (via buggy [[Averaged Bearing Offset Targeting]]) ...therefore, and it doesn't need to save much information (it can save data on twice as many robots as are in the [[Eternal Rumble]] currently). It seems
    3 KB (460 words) - 04:38, 18 August 2017
  • | targeting = simplified version of [[NeophytePRAL]]'s gun ...n surf simple targeting systems such as [[Head-On Targeting]] and [[Linear Targeting]] quite well.}}}
    2 KB (289 words) - 23:13, 7 December 2017
  • ...hese bots tend to get stuck in corners and either beat themselves to death on walls or get destroyed because they cannot dodge. ; Bots that dodge based on a timing pattern instead of enemy [[Energy Drop]].
    2 KB (428 words) - 07:28, 21 August 2017
  • ...g scalar to pick where to shoot between [[Head-On Targeting]] and [[Linear Targeting]]. : [[Random Movement]] makes simple targeting mechanisms, including pattern matching, reasonably inaccurate.
    2 KB (245 words) - 11:34, 11 June 2009
  • * A [[Multi-Mode]] bot choosing a movement based on its success in dodging enemy fire. [[PrairieWolf]] implements this. * Dodging [[Head-On Targeting]] bullets in [[melee]]. [[Portia]] implements this.
    1 KB (150 words) - 01:53, 28 August 2017
  • | targeting = [[GuessFactor Targeting (traditional)|GuessFactor Targeting]] ...on]] for targeting and the first which has a decent movement. Been working on it for quite a few weeks before releasing the first version (0.1).
    4 KB (538 words) - 02:44, 14 September 2017
  • ...it and moving forward continuously). If the opponent robot uses [[Head-On Targeting]], its shots will simply pass behind you, allowing you to achieve high scor ...(as much as 90%+ scores), while performing just as well against advanced [[Targeting|targeters]].
    1,008 bytes (145 words) - 09:49, 25 September 2017
  • | targeting = HOT, Linear, Circular ; How does it [[Targeting|fire]]?
    2 KB (311 words) - 05:50, 9 October 2018
  • | targeting = [[Linear Targeting]] ...s those places in the future. This means that it rarely gets hit by simple targeting, and makes Mercutio my favorite bot to watch in battles because it often se
    3 KB (398 words) - 16:44, 2 May 2020
  • ...as just spiraling away from them. But that's not very smart against Linear Targeting, is it? Here's the results from my latest [[CassiusClay]] b... uhmmm meetin |align="left"|[[SilverSurfer]] 2.35 [[Head-On Targeting|HOT]]
    3 KB (362 words) - 15:26, 13 July 2018
  • | targeting = Virtual Guns with Linear, Circular and Head On Targeting ...he bots have never been terribly competitive because the base movement and targeting techniques implemented were never up to scratch and trying to improve the p
    3 KB (424 words) - 11:42, 8 December 2017
  • ...do better than [[Head-On Targeting]], [[Linear Targeting]], or [[Circular Targeting]].  Coming up with a way to decode gun logic from a bit string is the chal * Head-On Targeting: 14.93%
    3 KB (402 words) - 21:04, 11 July 2012
  • ...by [[Head-On Targeting|HOT]], [[Linear Targeting|linear]], and [[Circular Targeting|circular]] guns. It was born out of the need to dodge simple targeters (whi ...s effective than full-blown [[Wave Surfing]] (effective against almost all targeting, if implemented correctly).
    2 KB (330 words) - 07:47, 26 September 2017

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