1.3

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Revision as of 28 July 2017 at 09:02.
The highlighted comment was created in this revision.

Great result with 1.3! I might have to dust off my Neuromancer code again ;-)

Any idea what caused the improvements? Were you skipping a lot of turns before?

    Skilgannon (talk)08:41, 28 July 2017

    Thanks, we'll see, Neuromancer is still ahead by a big margin :P

    Yeah, the gun was slow and it usually skipped a few turns per round, but I didn't expect it to make such a big difference. I also added a dynamic energy management dependent on estimated hit probability.

      Cb (talk)11:02, 28 July 2017