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Thread title | Replies | Last modified |
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Version 2.2.6 rocks ! | 1 | 07:54, 19 July 2018 |
That's great! | 5 | 14:49, 1 February 2018 |
Ouch, that is quite a neat bulletshielding fix ! I want one too ! I can't even find the time to release my minibot which is under development (read fixing) for a year now.
Thank you, I may have spent my last two weeks improving WhiteFang. I still have bugs to fix such as bullet float time always returning distance / (23 * 91). The real Bullet Shielding update is coming with 2.2.8 if the bugs are not Performance Enhancing Bugs. For me, GresSuffurd is a great milestone since it was the tenth when I started robocode and it always amazes me how far a bot can get with three segments on movement and four segments on the gun.
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I will add some virtual guns after I work on automatic tuning. I have a weird behavior with my shielding algorithm. Normally a bot should be able to move 1 unit forward in a tick but when I set the maximum limit of moving to 1 it shields worser. Also, I see EnergyDome not moving more than 0.2 and ShieldBot not moving more than 0.1. Why move 0.1 while it is possible to move more and have a wider shielded arc?