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  • ...cannot download. But there were a couple which report "an invalid robot or team". I have no clue what it means but I tend to blame my client, since they ar
    496 bytes (91 words) - 01:16, 26 September 2015
  • ...ach of them for being overly predictable! Let me know if you're ever into team bot development ;-) -- [[Kawigi]]
    1 KB (226 words) - 15:40, 12 May 2009
  • ...t. I don't expect that to be a problem (gone through the same for Robocode bots / WaveSim before), but you never know... ...ely not at all a straight port of concepts from Robocode-land. I think the team setup is pretty sweet, and with one more feature to the stage API you could
    1 KB (259 words) - 08:38, 21 October 2012
  • ...out the concept, I'd like to hear about it. I plan to document the various team-based messaging concepts here prior to implementation and the stuff that ac ...r side and firing an onScannedRobot manually. I have it in a [[Twin Duel]] team somewhere, I could find it and share if you're interested.
    4 KB (662 words) - 02:07, 22 June 2010
  • ...rst person to write up a 3x3 team or add TwinMelee support to one of their bots. =) Nobody wants to commit the time if nobody else is going to compete, but
    483 bytes (89 words) - 22:40, 29 May 2012
  • | best_rating = Team: 1553.89 (16th) ...far yet, I'm still working on it. The thing that I really like about this team though is that it does pretty well in the TeamRumble for only have four rob
    2 KB (226 words) - 23:06, 3 May 2013
  • : It's designed to perform well as part of a team of VARBots as well as individually, whether in 1v1 or Melee. : It's not currently in RoboRumble but I do spar it against other bots. Since it's a one-size-fits-all bot, it is necessarilly considered a megabo
    3 KB (435 words) - 15:57, 10 June 2010
  • http://home.comcast.net/~kokyunage/robocode/wiki.team.communication.zip ...the package renamed pedersen.team.communication, for my pedersen.* line of bots. Otherwise I get runtime errors when Robocode starts. It is fairly easy t
    1 KB (188 words) - 19:29, 13 February 2008
  • '''Check out my bots:''' ** Twin duel spin off of Eagle- EagleTwin, for the team [[EagleTwins]]
    1 KB (188 words) - 06:45, 5 November 2013
  • [[Category:Bots|HiSpeedScanner1]] ...remely fast and relay the data collected to a "hunter" style robot on it's team.
    721 bytes (80 words) - 03:54, 4 May 2011
  • : Together with it's twinbrother it forms the [[TwinDuel]] team [[GruwelTwins]]. Unlike most twins, they do not work together, they just do [[Category:Bots|Gruwel]]
    2 KB (278 words) - 16:08, 9 June 2019
  • ...eam isn't appearing on the darkanuck server, anyone know what's wrong with team battles? --[[User:Tripphippy|Tripphippy]] 19:27, 5 August 2009 (UTC) ...appearing, has your client ran it? Your client is the only one that's run team rumble so far this month. --[[User:Rednaxela|Rednaxela]] 23:31, 5 August 20
    6 KB (991 words) - 02:08, 16 July 2011
  • ...complete information in BerryBots. But I haven't spent enough time writing bots yet to get a good feel for what I have so far. ...en the visibility stuff and how I'm planning to model the coding of teams, team play could be a lot more fun and popular than it is in Robocode.
    586 bytes (107 words) - 22:48, 25 September 2012
  • ...pent a couple of years in Australia. That's probably the reason why all my bots have Aussie animal names. My first robocode experience was in Jan. 2012 and I'm mostly interested in melee and team activities because they are fun to watch.
    4 KB (641 words) - 14:33, 29 March 2013
  • == Bots == === Released bots ===
    4 KB (599 words) - 06:10, 7 January 2012
  • <p>Note: All my bots are open source and you are welcome to freely use their code under the cond '''Bots under Active Development:'''<br/>
    1 KB (227 words) - 00:25, 24 April 2010
  • Two bots: Night and Day, as a team, make:
    4 KB (543 words) - 10:38, 7 September 2012
  • ...ne else). Expect to see this out in the next 2 weeks, though, when I have team code ported and data storage figured out. -- [[Kawigi]] ...Pitch in two topbots (lets say the new FloodHT and Aleph) with 8 mediocre bots (ranking 30-70) and lets see how the topbots compare then. -- [[GrubbmGait
    4 KB (747 words) - 23:53, 4 September 2009
  • ...g was a subtle distinction between specific team-ups and totally wide-open bots, but I'm kind of on the fence about "user1.user2.*" vs the wiki package. It
    635 bytes (111 words) - 21:06, 20 March 2013
  • My Bots: ** [[FloodHT]] (Team: [[TidalWave]])
    8 KB (981 words) - 20:37, 30 April 2009
  • ...ge(), was used for much firepower calculation, but merely confuses the old bots in the current [[Robocode]]. ...()));</code>. It targetted bots who shot it when possible, and also had a "team mode". The next version of Jazzbot had an intersting circular movement.
    4 KB (556 words) - 13:58, 27 August 2009
  • ...interesting, the provacative movement part. I might use this for one of my bots :D --[[User:AWOL|AWOL]] 19:42, 15 November 2010 (UTC) Yeah, the bot did seem to fail to trap one of my simple bots in a corner. Something in my head clicks that pattern matching could solve
    3 KB (530 words) - 14:52, 18 November 2010
  • ** Bug fix for team battles. ...mart battle selection. After running 2 battles against each bot (or set of bots), tries to select the battle that will increase the overall score accuracy
    4 KB (521 words) - 21:26, 30 September 2012
  • ...te collaborative effort to have a live, up-to-date ranking of [[Robocode]] bots. It uses the power of available Robocoders' computers to distribute the eff * [http://literumble.appspot.com/Rankings?game=teamrumble Team Rankings]
    1 KB (165 words) - 15:03, 13 May 2014
  • <p>ShocknAwe is a two robot team. It's designed is intended to take two robots who share the same code base ShocknAwe loses some solo ability over other Twinduel bots in it's strategy swaps. So other teams will have the raw advantages in havi
    2 KB (343 words) - 00:26, 24 April 2010
  • : On the surface, it just appears to be [[LunarTwins]] with more bots, but internally it's ''far'' more sophisticated than you would think. ...bot framework (<code>polylunar.base</code>). Its radar, gun, movement, and team control systems are completely separated.
    4 KB (587 words) - 00:16, 19 October 2017
  • ...ini team. Clearly better then the good old [[HawkOnFire]] in the melee and team rumble. congratulations!!! -- [[rozu]] ...gHawks]] is safe in 3rd for now, even if they might have a new loss in the Team PL. In melee, that's about what I was shooting for, but it looks like it w
    2 KB (365 words) - 18:21, 13 August 2009
  • ...Melee/Teams, but I do think if more people were building cross-divisional bots, such a ranking would be more interesting. =) ...occasionally. Sometimes I think about building a [[MegaBot]] [[Twin Duel]] team, even if it couldn't compete in the rumble.
    723 bytes (126 words) - 21:00, 7 October 2011
  • ...ng in the near-ish future, as well. (I have done some work already, but my team is very, very bad at the moment.) Maybe you'll be at #1 by the time I get i ...o soon (if i am ever number 1), Aleph is pretty strong. I just added basic team strategy to my subtop melee bot [[X2]]. -- [[Florent]]
    3 KB (509 words) - 20:44, 22 May 2009
  • ...it will work since they will be purposefully trying to group together. The bots will use my awesome pattern matcher gun until I figure out GF stuff. : You should check out some of the open source nano mirror bots. They've been doing copy cat mirrors for a while and you might get some po
    2 KB (420 words) - 21:28, 5 August 2009
  • ...f confusion trying to run 1v1 bots in Melee battles, or Movement Challenge bots in regular battles, etc. So I partly see this as an issue specific to sampl ...e in case they wanted to behave differently based on the rule set. E.g., a team might support "battle" and "ctf". I could expand on this by letting ships d
    2 KB (292 words) - 19:28, 9 March 2013
  • ...ar file. This can mean two instances of one bot that is under 2000, or two bots that total under 2000, including shared code. * Battles will be 75 rounds, with the winner being the team with the highest [[APS]].
    6 KB (867 words) - 23:38, 24 October 2017
  • ...eam name ('''as appears in the Robocode selector after packaging, without 'Team:'''', so including version number) and the RobocodeRepository id number sep ...de Size]] < 2000 bytes. (Measurement of the team .jar file, not individual bots.)
    4 KB (572 words) - 13:12, 13 June 2021
  • I have a list of(mostly unreleased) bots: *SpartanArmy(unreleased) - team of Spartans
    979 bytes (152 words) - 21:34, 7 December 2013
  • ...developer, dog lover, and former Robocode addict. I took a stab at writing bots in late 2002 just before starting college, but never got much past [[Linear ...programming game I developed: [http://berrybots.com BerryBots]. You write bots in [http://lua.org Lua] and the app runs on Mac, Linux, Windows, and Raspbe
    7 KB (1,106 words) - 21:36, 27 July 2015
  • ...communicate using messaging, something I plan to re-use wholesale for the team rumble. : It uses a basic anti-gravity movement. It avoids other bots, the walls, and incoming bullet paths (though it assumes HOT).
    2 KB (311 words) - 05:50, 9 October 2018
  • ...code community, by donating spare computer time to execute battles between bots (similar to the [http://folding.stanford.edu/ Folding@home] and [https://se Run it as much as you can! The more you run it, the faster everybody's bots will be ranked. Report problems [[{{TALKPAGENAME}}|here]].
    3 KB (471 words) - 08:33, 13 June 2021
  • A ton of new [[DynamicClustering]] bots appeared. ...TwinDuel for many months with the first and only release of his MarioBros team.
    1 KB (156 words) - 23:30, 29 September 2013
  • Most team bots used the suffix to determine a "leader"? Curious. Most teams I spent time l
    1,020 bytes (166 words) - 09:51, 19 June 2021
  • This is a team competition in which teammates' names are drawn from a hat (so to speak). ...per team) needs to be created manually, unless someone writes an automated team file creation device.<br>
    9 KB (1,643 words) - 09:42, 22 May 2009
  • ...change the roborumble settings? What's the most elegant way? :) And do the bots update automatically? I don't want to be just trying it out, since I fear I ...nd .sh). It checks the participants list on the wiki and downloads missing bots, but copying the set from the superpack will save you some time. I also lik
    4 KB (659 words) - 22:16, 4 January 2018
  • ...ng radar, where each bot scans one enemy - I have fit this into a TwinDuel team and in fact, I think I could even fit it into the current LuminariousDuo. B Indeed very nice! The sharing radar is used by my team (which already is mentioned twice). The only problem with it next to the 'o
    2 KB (396 words) - 03:57, 10 August 2009
  • ==My Bots== *[[Prestige]]: This is my PM bot designed against other top-bots. Except Ocnirp and MobyNano it beats all of them. :) Anyway, it's top 25. ;
    4 KB (622 words) - 20:54, 25 January 2010
  • * '''SurroundingTeam''' - A TwinDuel team of robots whose strategy is that of TwintelligenceTeam. Just a lot smaller. === Retired Bots ===
    5 KB (875 words) - 12:00, 4 August 2013
  • ...ester at school, but the semester is over now so I'm restarting work on my bots. My first task is a total rewrite of PowerHouse, the code has just become t ...it's up to you to decide if you'd like us all tuning our guns against your bots ;) -- [[Voidious]]
    9 KB (1,654 words) - 11:56, 1 April 2009
  • ** Don't fire if a team mate is right in front. ** Change the whole bot structure to be more suitable for team play.
    14 KB (1,860 words) - 16:55, 31 October 2017
  • ...thout using any advanced targeting or dodging. It's also the only TwinDuel team I know of that only has one robot that scans. Additionally, I coded the fir : As far as the individual bots, well <nowiki>LunarLeader</nowiki> was obvious and I liked the rhythm of it
    5 KB (723 words) - 20:06, 2 August 2017
  • ...only team that can handle the [[LunarTwins]] and every other close combat team very well. It is not quite good against the more advanced teams but it has It's heavily based on team spirit - share, defend and sacrifice.
    6 KB (931 words) - 02:13, 1 February 2013
  • ...lee_Gun|swarm targeting]], shooting power 3 bullets against tight packs of bots, and owning rammers :) . Currently disabled in 1v1 to avoid wasting energy : [[Anti-Gravity Movement|Anti-gravity]] in melee/team.
    4 KB (544 words) - 04:32, 1 August 2017
  • ...w why. In my earlier tests, I was using the default 800x600 field when the team RR uses a 1200x1200 field. It seems like the larger field causes Polylunar * In the larger fields, the other bots tend not to be cornered so much
    7 KB (1,158 words) - 19:31, 6 September 2017

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