Targeting Challenge RM

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This challenge was established to see how well we can do against the Random Movement bots from Targeting Challenge, Targeting Challenge 2K6 and Targeting Challenge 2K7.

Results are over 35 rounds, equivalent to the "fast learning" version of the various TCs. Rules are the same as they are for the TCs.

Reference Bots

Easy

  1. AspidMovement
  2. Sparrow 2.5 TC
  3. Fhqwhgads 1.1 TC
  4. YngwieTC
  5. FloodMini 1.4 - Kawigi's SandboxFlattener movement

Medium

  1. Tron 2.01TC
  2. HTTC (GouldingiHT with guns removed and ramming disabled). Download from: http://www.robocoderepository.com/BotDetail.jsp?id=1643
  3. RandomMovementBot - fluid, random movement
  4. DuelistMicro 2.0 - GoTo style RandomMovement (similar in style to [[Cigaret
  5. GrubbmGrb 1.2.4 - MultiMode with Stop 'n' Go, Oscillation

Hard

  1. SandboxDT 1.91
  2. Cigaret 1.31 - random orbital movement
  3. Fortune 1.0 - MultiMode of several best in class RandomMovement implementations
  4. WeeklongObsession 1.5 - strong RandomMovement
  5. RaikoMicro 1.44 - classic, very strong RandomMovement

You can get a zip of them here: Download

Origins of reference bots

From original Targeting Challenge:

  1. SandboxDT 1.91
  2. AspidMovement
  3. Sparrow 2.5 TC
  4. Tron 2.01TC
  5. Fhqwhgads 1.1 TC
  6. HTTC (GouldingiHT with guns removed and ramming disabled). Download from: http://www.robocoderepository.com/BotDetail.jsp?id=1643
  7. YngwieTC

From Targeting Challenge 2K6

  1. Cigaret 1.31 - random orbital movement
  2. RandomMovementBot - fluid, random movement
  3. FloodMini 1.4 - Kawigi's SandboxFlattener movement

From Targeting Challenge 2K7

  1. Fortune 1.0 - MultiMode of several best in class RandomMovement implementations
  2. DuelistMicro 2.0 - GoTo style RandomMovement (similar in style to Cigaret)
  3. GrubbmGrb 1.2.4 - MultiMode with Stop 'n' Go, Oscillation
  4. RaikoMicro 1.44 - classic, very strong RandomMovement
  5. WeeklongObsession 1.5 - strong RandomMovement

Removed (and reason)

  1. TheArtOfWar 1.2 TC (Too easy to hit)
  2. FunkyChicken (Hits walls often, so max score in a round may be significantly less than 100%)
  3. Butterfly 2.0 - MultiMode; non-firing version of Ugluk (Too easy to hit)
  4. DuelistMicro 1.22 - simple GoTo movement, quite good against simple aimers (Removed to avoid ambiguity with 2.0 from TC2K7)
  5. GrubbmGrb 1.1.3 - MultiMode with Stop 'n' Go, Oscillation (Removed to avoid ambiguity with 1.2.4 from TC2K7)

See Also

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Challenges

Targeting Challenges
Movement Challenges
Pattern Matcher Challenges
Anti-Pattern Matcher Challenges
Curve Flattening Challenges
RoboRumble Challenges
Melee Challenges
Bot Challenges
Other Challenges
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