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  • ...Team battles should be partially broken now, so does some of the bots with Team capacity.
    376 bytes (68 words) - 09:57, 19 June 2021
  • == My Bots == * [[Enjambre]] Team: Just one queen and four blind ramming bees
    354 bytes (44 words) - 14:32, 13 January 2015
  • == My bots == ** [[Slartibartfass]]: radar-bots of Team Slink<br>
    925 bytes (138 words) - 01:10, 12 November 2007
  • ...eve "shooting the team with lowest energy" 2x1 strategy will dominate. One team is eliminated almost on luck, and the battle is decided between the remaini ...is not a problem in either meleerumble or teamrumble. But estimating it in team melee might be worth. This alone may change the game significantly... or no
    865 bytes (148 words) - 22:51, 28 May 2012
  • ...nd vice versa. As a result, most team bots simply use melee radars without team specific strategy.
    242 bytes (40 words) - 09:38, 22 July 2018
  • -->{{ifeq|{{{isOneOnOne|}}}|true|[[Category:1-vs-1 Bots]]}}<!-- -->{{ifeq|{{{isMelee|}}}|true|[[Category:Melee Bots]]}}<!--
    3 KB (321 words) - 10:32, 14 September 2017
  • ...e. If you want to see what I mean, unzip the JAR and look at DuoLedByDroid.team and BlindMan.properties - the * in the version number means development ver ...correctly packages the bot.properties file to use the same version as the team version you specified. This seems like a bug (unless anyone knows why it sh
    1 KB (197 words) - 18:09, 17 March 2012
  • ...is it a subtle distinction between specific team-ups and totally wide-open bots? I kind of like the wiki package, though I also kind of thing it should be
    312 bytes (52 words) - 20:43, 20 March 2013
  • ...al stages of the round, which seems unlikely. And even if both bots on one team survive that long, I think how much energy they've retained from the "pure
    374 bytes (69 words) - 22:10, 28 May 2012
  • I was wondering: why there is no serious website, where You can upload your bots, create rankings and tournaments and just battle. Rumble is fine, but be se ...of You: do You want to have such web application? Possibility of uploading bots, instant fights, rankings, tournaments etc...
    588 bytes (100 words) - 15:24, 30 January 2014
  • ...meant for people to use and hoist, but I see no problem with collaborative bots.
    413 bytes (75 words) - 21:01, 20 March 2013
  • ...able to eek out a small amount of extra score, while against the stronger bots you're temporarily teaming up with, you have a lot of room to gain points b ...op bots already know they'll get about 50% against each other whether they team up or not, why not save that battle until the end and maximize the score vs
    1 KB (231 words) - 01:49, 30 June 2013
  • ...own team page. In these cases, a MediaWiki redirect was set up between the team name (e.g. "ShadowTeam") and its main bot page (e.g. "Shadow"). This catego
    9 members (0 subcategories, 0 files) - 23:48, 24 October 2017
  • This team.. well this team is........ well let`s say it`s ''not exactly'' a team. [[Category:Bots]][[Category:Teams]]
    170 bytes (27 words) - 01:34, 12 April 2010
  • It would make a nice line of [[Melee]] bots, and the colors could be white-white-black. My team could be "DisciplesOfTheSnowDog", and my twin duel team would then have to be "ByTorAndTheSnowDog"(after the events of The Necroman
    295 bytes (48 words) - 17:20, 8 January 2013
  • * Consider the bots in a section, moving into one, moving away one, etc. * Take the section with the most bots and fire in that direction
    1 KB (202 words) - 09:39, 22 May 2009
  • ...end on that is broken to some degree. This frequently happens to bots with Team capacity.
    188 bytes (31 words) - 09:23, 19 June 2021
  • == My bots == ...with Robocode and as such, have not released any bots. I am approaching a team play bot
    1,006 bytes (170 words) - 22:14, 18 June 2010
  • A [[MicroBot]] [[Team]] by [[User:Kawigi|Kawigi]]. [[Category:Team Bots]]
    510 bytes (66 words) - 18:21, 13 August 2009
  • ...e rumble (like 5 teams of 2 bots each). Joining concepts of both melee and team/twin.
    139 bytes (26 words) - 20:18, 28 May 2012
  • member of team [[Radnor]] bots:
    145 bytes (18 words) - 18:21, 20 August 2009
  • Two [[Shiz]]'s on a team, to participate in the [[Twin Duel]]. [[Category:Twin Duel Bots]]
    265 bytes (32 words) - 18:20, 13 August 2009
  • The RADAR Project is a project by BotLogic to see if one can have a team of "detector" robots and one "hunter" robot... the project is currently in [[Category:Bots]]
    1 member (0 subcategories, 0 files) - 19:14, 4 May 2011
  • list of my bots: |[[OneOnOne]], [[Melee]], [[Team]]
    984 bytes (113 words) - 18:24, 20 August 2009
  • == My bots == ...bmGrb]] - MultiMode bot with VirtualGuns array. One of the better 'simple' bots.
    2 KB (283 words) - 23:43, 20 June 2019
  • Team pairings and competitions occur within brackets. In order to reach a highe GrubbmGait and Voidous team up for the win with Gr and Copious!
    1 KB (187 words) - 21:21, 14 January 2008
  • ...sted of three middleweight bots. I dicided to origanaly only give him four bots but I will add more in the future. he is all the basic untamperd code witch IS HE BASED ON ANY OTHER BOTS?
    1 KB (231 words) - 01:31, 14 December 2009
  • A group of robots can be packaged together as a team. Robots on a team should extend [[TeamRobot]] so that they can identify teammates and send/re Some basic concepts that will not help you to make a good team, but can clarify the ideas:
    5 KB (859 words) - 10:31, 1 July 2010
  • My rumble client contaminated with a few bad bots: ...age: Can't load 'uji.SiberianKhatru 1.0' because it is an invalid robot or team.
    328 bytes (53 words) - 05:15, 25 February 2014
  • In movement, [[Bin Smoothing]] helps bots dodge bullets with a margin of safety. In guns, [[Bin Smoothing]] helps spot crowds in melee/team if combined with [[Shadow/Melee Gun|swarm targeting]]. In 1v1 I don't see a
    258 bytes (45 words) - 02:52, 23 November 2013
  • Many melee bots use [http://old.robowiki.net/robowiki?action=browse&id=Melee&revision=68 co ...ng against you, shoot power 3 bullets and it is toast. If there are 3 team bots ramming against you, you're toast.
    808 bytes (132 words) - 16:49, 29 June 2013
  • ...1.5/1.6 incompatibility bug in version 1.0.0, corrected in 1.0.1, and with team/duel versions in 1.0.2.
    814 bytes (136 words) - 16:25, 21 September 2012
  • ..."num rounds" line in the challenge file. And if your team JARs are in the bots/ dir, just specify them like you would a bot in the challenge file. So e.g.
    357 bytes (64 words) - 20:10, 30 September 2012
  • == 1v1 vs. melee bots == ...re only intended for [[One on One|one-on-one]] battles (duels) only. Fewer bots can participate in both [[melee]] (multiple opponents) and 1v1 battles.
    4 KB (601 words) - 22:49, 16 October 2017
  • Every time I get the "invalid robot or team" error, I do the following: ...irectory. (That opening splash screen will take '''forever''' with so many bots. be patient.)
    376 bytes (65 words) - 17:33, 5 July 2012
  • ...nd what was expected of us, which was to be able to beat all of the sample bots. We hope to continue to branch out into the Robocode world, exploring bette *Some sort of team thing.
    889 bytes (147 words) - 21:52, 11 August 2009
  • ...eparate entry for Melee competition - but no change to melee release. New team entry also created (also no change) but should sort out a long standing mem New adaptive movement - attempts to ensure enemy bots see a 'flat' movement profile for DT.
    3 KB (552 words) - 20:58, 29 April 2009
  • ...SpinBot too). And I felt it was good enough since it could beat all sample bots on 1v1 and Melee, most of the times. Then I thought I would look for some bots on the net to test mine against them, I expected to be beaten but have a ni
    3 KB (507 words) - 00:03, 23 October 2009
  • ...and four MyFirstDroid bots. It may be the most complex of all the [[Sample Bots]]. It demonstrates: :* Having the leader set the entire team's color scheme, by broadcasting a <code>RobotColors</code> object. This all
    3 KB (363 words) - 04:15, 16 October 2017
  • ...retty effective even without directly dealing damage. So hypothetically, a team comprised of mostly (but not entirely) bullet shielding border sentries has
    452 bytes (72 words) - 04:39, 20 December 2018
  • ...cannot download. But there were a couple which report "an invalid robot or team". I have no clue what it means but I tend to blame my client, since they ar
    496 bytes (91 words) - 01:16, 26 September 2015
  • ...ach of them for being overly predictable! Let me know if you're ever into team bot development ;-) -- [[Kawigi]]
    1 KB (226 words) - 15:40, 12 May 2009
  • ...t. I don't expect that to be a problem (gone through the same for Robocode bots / WaveSim before), but you never know... ...ely not at all a straight port of concepts from Robocode-land. I think the team setup is pretty sweet, and with one more feature to the stage API you could
    1 KB (259 words) - 08:38, 21 October 2012
  • ...out the concept, I'd like to hear about it. I plan to document the various team-based messaging concepts here prior to implementation and the stuff that ac ...r side and firing an onScannedRobot manually. I have it in a [[Twin Duel]] team somewhere, I could find it and share if you're interested.
    4 KB (662 words) - 02:07, 22 June 2010
  • ...rst person to write up a 3x3 team or add TwinMelee support to one of their bots. =) Nobody wants to commit the time if nobody else is going to compete, but
    483 bytes (89 words) - 22:40, 29 May 2012
  • | best_rating = Team: 1553.89 (16th) ...far yet, I'm still working on it. The thing that I really like about this team though is that it does pretty well in the TeamRumble for only have four rob
    2 KB (226 words) - 23:06, 3 May 2013
  • : It's designed to perform well as part of a team of VARBots as well as individually, whether in 1v1 or Melee. : It's not currently in RoboRumble but I do spar it against other bots. Since it's a one-size-fits-all bot, it is necessarilly considered a megabo
    3 KB (435 words) - 15:57, 10 June 2010
  • http://home.comcast.net/~kokyunage/robocode/wiki.team.communication.zip ...the package renamed pedersen.team.communication, for my pedersen.* line of bots. Otherwise I get runtime errors when Robocode starts. It is fairly easy t
    1 KB (188 words) - 19:29, 13 February 2008
  • '''Check out my bots:''' ** Twin duel spin off of Eagle- EagleTwin, for the team [[EagleTwins]]
    1 KB (188 words) - 06:45, 5 November 2013
  • [[Category:Bots|HiSpeedScanner1]] ...remely fast and relay the data collected to a "hunter" style robot on it's team.
    721 bytes (80 words) - 03:54, 4 May 2011

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