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  • version 0.4 improved motion<br> version 0.2 improved aiming<br>
    766 bytes (111 words) - 21:22, 9 October 2010
  • ** Improved the movement. ** Improved the gun.
    2 KB (234 words) - 08:07, 24 August 2017
  • :*Improved performance against unrecognized aim. :*Improved overall Performance.
    2 KB (184 words) - 11:56, 19 August 2009
  • == Improved Concept (by [[User:Wompi|Wompi]]) ==
    3 KB (308 words) - 19:12, 17 June 2012
  • : Improved movement, first version ever to smoke [[Cigaret]]. :) ...tten. Supports the targeting challenge. Exactly the same movement as v1.5. Improved 1on1 and (long term) melee performance. More to come soon...
    3 KB (405 words) - 22:27, 7 September 2017
  • * Fire angle selection in gun improved * Gun heat tracking in melee improved
    4 KB (526 words) - 09:09, 11 July 2012
  • **improved movement against FastTargeting **improved gun
    3 KB (397 words) - 20:03, 28 May 2009
  • : It can be improved a bit more in power management, but not much. 1.2 Improved movement and aim quite a bit. Now beats most top pattern bots.
    2 KB (244 words) - 15:26, 13 June 2009
  • * Improved melee radar -- was losing track of enemies too often. * Improved corner surfing trajectories to hug walls instead of looping into center of
    2 KB (277 words) - 17:31, 22 January 2010
  • '''20050826:''' v 1.1.2 -- Improved random gun, introduced slow reaction on enemyfire with StopNGo movement<br> <b>20050204:</b> v 0.9.3 Mega -- Improved refactored CT-gun, removed buggy dive-in protection.<br>
    8 KB (1,187 words) - 21:04, 11 May 2009
  • :* Improved about 20 places from the v1.X series.
    823 bytes (119 words) - 06:10, 17 April 2011
  • ...10 in MiniMelee, but it's not really a top contender. Maybe with some much improved movement it could get in the mix. : Tuning the gun, improved movement, or collecting dust while I get back to [[Diamond]].
    2 KB (351 words) - 06:01, 26 June 2012
  • Improved stop and go Improved timeSinceDeccel index
    8 KB (1,106 words) - 17:24, 8 June 2019
  • * Haven't improved much at hitting random movers after slightly improving my AS gun in this ve * Improved a lot by ignoring non-firing waves since a wave surfer is pretty much react
    2 KB (275 words) - 13:46, 24 August 2017
  • : There is still a lot of codesize left. Maybe something can be improved.
    940 bytes (121 words) - 10:10, 21 July 2017
  • ** Cleaned up / improved some stuff. ** Improved anti-linear behavior.
    2 KB (278 words) - 00:46, 29 September 2017
  • The recently improved PRAL gun from [[NeophytePRAL]] coupled with the excellent multi-mode moveme
    847 bytes (128 words) - 13:12, 6 July 2013
  • * Much improved calculation of Maximum Escape Angle that takes into account: Opponent veloc ...sation (skipping turns on first init) and is slow after that - but will be improved with upcoming work.
    2 KB (327 words) - 02:28, 25 April 2020
  • Of course, it's under [[RWPCL]] license. Let me now if it can be improved in the discussion section.
    1 KB (158 words) - 04:46, 18 August 2017
  • '''1.40''': Improved movement ** Not-so-improved movement? My tests showed a noticeable increase vs top bots, the rumble sh
    6 KB (866 words) - 07:59, 16 September 2009
  • ...ngle and chord lengths. The result is greatly improved learning speeds and improved accuracy, particularly against wave surfers.
    3 KB (476 words) - 19:12, 1 April 2011
  • * minor bug fixing and improved precision * improved radar start search
    7 KB (1,018 words) - 13:21, 11 August 2012
  • ** Improved anti-ram that simulates the enemy's movement. *** Improved anti-ram movement
    3 KB (410 words) - 18:11, 10 January 2024
  • ** improved victory dance ;)
    1 KB (173 words) - 04:05, 28 July 2009
  • *RandomTargeting is improved
    2 KB (302 words) - 19:44, 7 May 2009
  • ...''' Attempt at "optimal radar". Pretty good, but has some bugs. Could be improved.
    2 KB (284 words) - 19:04, 22 June 2018
  • 1.90: Reverted to 1.80.b except with a new and improved gun. <b>2043</b>. 1.6: New and improved surfing. Weighting the most recent stats + segment stats. Good Dive Protect
    5 KB (811 words) - 23:01, 28 May 2009
  • ...txt file on the HDD and uses it in the first round. Since Robot_A has been improved, the file GITS uses is somewhat ineffective. As GITS collects data, it reca
    4 KB (623 words) - 19:52, 28 May 2009
  • <b>November 14, 2004:</b> Version 0.60 -- Improved Explosion Increasing Hit Statist System.<br> <b>October 11, 2004:</b> Version 0.32 -- improved the statist gather.;].<br>
    6 KB (804 words) - 19:28, 13 June 2009
  • : 1.5 - a few fixes and most importantly added some antiram, improved gun/slimmed code a little : 1.6 - a LOT of bug fixes, fixed antiram, improved movement, removed unneccessary snippets of code
    4 KB (531 words) - 04:43, 18 August 2017
  • : Nothing. It just uses a NN Gun and Improved [[Wyvern]] Movement.
    2 KB (246 words) - 17:25, 9 August 2017
  • Visit Count Stats then averages it. Can still be improved.
    2 KB (245 words) - 15:22, 17 November 2023
  • ...strategy. LunarTwins kicked everybot's ass in TwinDuel until Kev went and improved Gemini to beat LunarTwins. Similarly Polylunar kicked everybot's ass until
    2 KB (217 words) - 23:30, 29 September 2013
  • .... but I think the 'firing pitfall' is really annoying. I probably could've improved 10-20% on [[GeminiTeam]] without it. I also found that small bullet powers
    2 KB (269 words) - 05:12, 20 September 2013
  • ;0.92 - Improved Reflexes ...t my bots may have been stopping late, moving the limit forward by 2 ticks improved test scoring by several percent.
    6 KB (841 words) - 02:11, 17 August 2011
  • This bot was languishing down around rank 20 or so, but I recently improved its firing logic and updated the tuning.<br />
    2 KB (317 words) - 03:49, 25 May 2013
  • ...d rolling averages and data-saving for the enemy hit statistics, hopefully improved it against the weaker bots without affecting it's score against the strong,
    2 KB (249 words) - 20:35, 28 May 2009
  • :* Improved against some bots, but worse in general. * Improved targeting
    13 KB (1,709 words) - 08:57, 13 July 2011
  • * [[Darkcanuck/RRServer]] improved priority battles system made Premier League stabilize a lot faster. Making
    2 KB (290 words) - 23:29, 29 September 2013
  • * Improved the two NN movement. This time it features advancing velocity and lateral a
    2 KB (284 words) - 09:31, 10 December 2017
  • Fix memory issues and improved movement against weak targeters (at the expense of good targeters).
    3 KB (552 words) - 20:58, 29 April 2009
  • : It was top-10 with its first version, but it never really improved much after that.
    2 KB (323 words) - 20:01, 13 August 2009
  • ...ctored CT-gun (integrational -> iterative) to win 100 bytes and still have improved near-wall performance. * 20050127: v 0.6 -- Improved radar, removed sharp-turn.
    5 KB (680 words) - 22:30, 25 September 2017
  • // shrunk to make room for improved target tracking (inspired by Infinity, also by Mike).
    5 KB (424 words) - 08:05, 14 May 2024
  • ...etting Robocode to run on it, but it probably needs new graphics and maybe improved Java support. Voidious ended up writing a game called [http://berrybots.com
    2 KB (350 words) - 23:29, 29 September 2013
  • : Improved Nano style pattern matching.
    2 KB (336 words) - 04:54, 27 June 2009
  • ...imes more attention to waves that carry a bullet that hit it. Big advance, improved against almost all reasonable bots. Some exceptions are [[Wolverine]], [[Ci
    3 KB (377 words) - 10:22, 23 May 2010
  • == 12-Jul-2011: ''Improved priority battles'' == * Now uses the improved flag gifs supplied by [[User:Chase-san | Chase-san]]
    15 KB (2,213 words) - 22:42, 13 November 2011
  • ** improved bullet detection ** improved bullet detection
    12 KB (1,632 words) - 22:50, 1 May 2009
  • * Movement: improved wave weightning and risc calculation * fixed and improved enemy wave detection
    11 KB (1,465 words) - 20:31, 22 September 2009

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