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  • member of team [[Radnor]] bots:
    145 bytes (18 words) - 18:21, 20 August 2009
  • Two [[Shiz]]'s on a team, to participate in the [[Twin Duel]]. [[Category:Twin Duel Bots]]
    265 bytes (32 words) - 18:20, 13 August 2009
  • The RADAR Project is a project by BotLogic to see if one can have a team of "detector" robots and one "hunter" robot... the project is currently in [[Category:Bots]]
    1 member (0 subcategories, 0 files) - 19:14, 4 May 2011
  • list of my bots: |[[OneOnOne]], [[Melee]], [[Team]]
    984 bytes (113 words) - 18:24, 20 August 2009
  • == My bots == ...bmGrb]] - MultiMode bot with VirtualGuns array. One of the better 'simple' bots.
    2 KB (283 words) - 23:43, 20 June 2019
  • Team pairings and competitions occur within brackets. In order to reach a highe GrubbmGait and Voidous team up for the win with Gr and Copious!
    1 KB (187 words) - 21:21, 14 January 2008
  • ...sted of three middleweight bots. I dicided to origanaly only give him four bots but I will add more in the future. he is all the basic untamperd code witch IS HE BASED ON ANY OTHER BOTS?
    1 KB (231 words) - 01:31, 14 December 2009
  • A group of robots can be packaged together as a team. Robots on a team should extend [[TeamRobot]] so that they can identify teammates and send/re Some basic concepts that will not help you to make a good team, but can clarify the ideas:
    5 KB (859 words) - 10:31, 1 July 2010
  • My rumble client contaminated with a few bad bots: ...age: Can't load 'uji.SiberianKhatru 1.0' because it is an invalid robot or team.
    328 bytes (53 words) - 05:15, 25 February 2014
  • In movement, [[Bin Smoothing]] helps bots dodge bullets with a margin of safety. In guns, [[Bin Smoothing]] helps spot crowds in melee/team if combined with [[Shadow/Melee Gun|swarm targeting]]. In 1v1 I don't see a
    258 bytes (45 words) - 02:52, 23 November 2013
  • Many melee bots use [http://old.robowiki.net/robowiki?action=browse&id=Melee&revision=68 co ...ng against you, shoot power 3 bullets and it is toast. If there are 3 team bots ramming against you, you're toast.
    808 bytes (132 words) - 16:49, 29 June 2013
  • ...1.5/1.6 incompatibility bug in version 1.0.0, corrected in 1.0.1, and with team/duel versions in 1.0.2.
    814 bytes (136 words) - 16:25, 21 September 2012
  • ..."num rounds" line in the challenge file. And if your team JARs are in the bots/ dir, just specify them like you would a bot in the challenge file. So e.g.
    357 bytes (64 words) - 20:10, 30 September 2012
  • == 1v1 vs. melee bots == ...re only intended for [[One on One|one-on-one]] battles (duels) only. Fewer bots can participate in both [[melee]] (multiple opponents) and 1v1 battles.
    4 KB (601 words) - 22:49, 16 October 2017
  • Every time I get the "invalid robot or team" error, I do the following: ...irectory. (That opening splash screen will take '''forever''' with so many bots. be patient.)
    376 bytes (65 words) - 17:33, 5 July 2012
  • ...nd what was expected of us, which was to be able to beat all of the sample bots. We hope to continue to branch out into the Robocode world, exploring bette *Some sort of team thing.
    889 bytes (147 words) - 21:52, 11 August 2009
  • ...eparate entry for Melee competition - but no change to melee release. New team entry also created (also no change) but should sort out a long standing mem New adaptive movement - attempts to ensure enemy bots see a 'flat' movement profile for DT.
    3 KB (552 words) - 20:58, 29 April 2009
  • ...SpinBot too). And I felt it was good enough since it could beat all sample bots on 1v1 and Melee, most of the times. Then I thought I would look for some bots on the net to test mine against them, I expected to be beaten but have a ni
    3 KB (507 words) - 00:03, 23 October 2009
  • ...and four MyFirstDroid bots. It may be the most complex of all the [[Sample Bots]]. It demonstrates: :* Having the leader set the entire team's color scheme, by broadcasting a <code>RobotColors</code> object. This all
    3 KB (363 words) - 04:15, 16 October 2017
  • ...retty effective even without directly dealing damage. So hypothetically, a team comprised of mostly (but not entirely) bullet shielding border sentries has
    452 bytes (72 words) - 04:39, 20 December 2018
  • ...cannot download. But there were a couple which report "an invalid robot or team". I have no clue what it means but I tend to blame my client, since they ar
    496 bytes (91 words) - 01:16, 26 September 2015
  • ...ach of them for being overly predictable! Let me know if you're ever into team bot development ;-) -- [[Kawigi]]
    1 KB (226 words) - 15:40, 12 May 2009
  • ...t. I don't expect that to be a problem (gone through the same for Robocode bots / WaveSim before), but you never know... ...ely not at all a straight port of concepts from Robocode-land. I think the team setup is pretty sweet, and with one more feature to the stage API you could
    1 KB (259 words) - 08:38, 21 October 2012
  • ...out the concept, I'd like to hear about it. I plan to document the various team-based messaging concepts here prior to implementation and the stuff that ac ...r side and firing an onScannedRobot manually. I have it in a [[Twin Duel]] team somewhere, I could find it and share if you're interested.
    4 KB (662 words) - 02:07, 22 June 2010
  • ...rst person to write up a 3x3 team or add TwinMelee support to one of their bots. =) Nobody wants to commit the time if nobody else is going to compete, but
    483 bytes (89 words) - 22:40, 29 May 2012
  • | best_rating = Team: 1553.89 (16th) ...far yet, I'm still working on it. The thing that I really like about this team though is that it does pretty well in the TeamRumble for only have four rob
    2 KB (226 words) - 23:06, 3 May 2013
  • : It's designed to perform well as part of a team of VARBots as well as individually, whether in 1v1 or Melee. : It's not currently in RoboRumble but I do spar it against other bots. Since it's a one-size-fits-all bot, it is necessarilly considered a megabo
    3 KB (435 words) - 15:57, 10 June 2010
  • http://home.comcast.net/~kokyunage/robocode/wiki.team.communication.zip ...the package renamed pedersen.team.communication, for my pedersen.* line of bots. Otherwise I get runtime errors when Robocode starts. It is fairly easy t
    1 KB (188 words) - 19:29, 13 February 2008
  • '''Check out my bots:''' ** Twin duel spin off of Eagle- EagleTwin, for the team [[EagleTwins]]
    1 KB (188 words) - 06:45, 5 November 2013
  • [[Category:Bots|HiSpeedScanner1]] ...remely fast and relay the data collected to a "hunter" style robot on it's team.
    721 bytes (80 words) - 03:54, 4 May 2011
  • : Together with it's twinbrother it forms the [[TwinDuel]] team [[GruwelTwins]]. Unlike most twins, they do not work together, they just do [[Category:Bots|Gruwel]]
    2 KB (278 words) - 16:08, 9 June 2019
  • ...eam isn't appearing on the darkanuck server, anyone know what's wrong with team battles? --[[User:Tripphippy|Tripphippy]] 19:27, 5 August 2009 (UTC) ...appearing, has your client ran it? Your client is the only one that's run team rumble so far this month. --[[User:Rednaxela|Rednaxela]] 23:31, 5 August 20
    6 KB (991 words) - 02:08, 16 July 2011
  • ...complete information in BerryBots. But I haven't spent enough time writing bots yet to get a good feel for what I have so far. ...en the visibility stuff and how I'm planning to model the coding of teams, team play could be a lot more fun and popular than it is in Robocode.
    586 bytes (107 words) - 22:48, 25 September 2012
  • ...pent a couple of years in Australia. That's probably the reason why all my bots have Aussie animal names. My first robocode experience was in Jan. 2012 and I'm mostly interested in melee and team activities because they are fun to watch.
    4 KB (641 words) - 14:33, 29 March 2013
  • == Bots == === Released bots ===
    4 KB (599 words) - 06:10, 7 January 2012
  • <p>Note: All my bots are open source and you are welcome to freely use their code under the cond '''Bots under Active Development:'''<br/>
    1 KB (227 words) - 00:25, 24 April 2010
  • Two bots: Night and Day, as a team, make:
    4 KB (543 words) - 10:38, 7 September 2012
  • ...ne else). Expect to see this out in the next 2 weeks, though, when I have team code ported and data storage figured out. -- [[Kawigi]] ...Pitch in two topbots (lets say the new FloodHT and Aleph) with 8 mediocre bots (ranking 30-70) and lets see how the topbots compare then. -- [[GrubbmGait
    4 KB (747 words) - 23:53, 4 September 2009
  • ...g was a subtle distinction between specific team-ups and totally wide-open bots, but I'm kind of on the fence about "user1.user2.*" vs the wiki package. It
    635 bytes (111 words) - 21:06, 20 March 2013
  • My Bots: ** [[FloodHT]] (Team: [[TidalWave]])
    8 KB (981 words) - 20:37, 30 April 2009
  • ...ge(), was used for much firepower calculation, but merely confuses the old bots in the current [[Robocode]]. ...()));</code>. It targetted bots who shot it when possible, and also had a "team mode". The next version of Jazzbot had an intersting circular movement.
    4 KB (556 words) - 13:58, 27 August 2009
  • ...interesting, the provacative movement part. I might use this for one of my bots :D --[[User:AWOL|AWOL]] 19:42, 15 November 2010 (UTC) Yeah, the bot did seem to fail to trap one of my simple bots in a corner. Something in my head clicks that pattern matching could solve
    3 KB (530 words) - 14:52, 18 November 2010
  • ** Bug fix for team battles. ...mart battle selection. After running 2 battles against each bot (or set of bots), tries to select the battle that will increase the overall score accuracy
    4 KB (521 words) - 21:26, 30 September 2012
  • <p>ShocknAwe is a two robot team. It's designed is intended to take two robots who share the same code base ShocknAwe loses some solo ability over other Twinduel bots in it's strategy swaps. So other teams will have the raw advantages in havi
    2 KB (343 words) - 00:26, 24 April 2010
  • ...te collaborative effort to have a live, up-to-date ranking of [[Robocode]] bots. It uses the power of available Robocoders' computers to distribute the eff * [http://literumble.appspot.com/Rankings?game=teamrumble Team Rankings]
    1 KB (165 words) - 15:03, 13 May 2014
  • : On the surface, it just appears to be [[LunarTwins]] with more bots, but internally it's ''far'' more sophisticated than you would think. ...bot framework (<code>polylunar.base</code>). Its radar, gun, movement, and team control systems are completely separated.
    4 KB (587 words) - 00:16, 19 October 2017
  • ...ini team. Clearly better then the good old [[HawkOnFire]] in the melee and team rumble. congratulations!!! -- [[rozu]] ...gHawks]] is safe in 3rd for now, even if they might have a new loss in the Team PL. In melee, that's about what I was shooting for, but it looks like it w
    2 KB (365 words) - 18:21, 13 August 2009
  • ...Melee/Teams, but I do think if more people were building cross-divisional bots, such a ranking would be more interesting. =) ...occasionally. Sometimes I think about building a [[MegaBot]] [[Twin Duel]] team, even if it couldn't compete in the rumble.
    723 bytes (126 words) - 21:00, 7 October 2011
  • ...ng in the near-ish future, as well. (I have done some work already, but my team is very, very bad at the moment.) Maybe you'll be at #1 by the time I get i ...o soon (if i am ever number 1), Aleph is pretty strong. I just added basic team strategy to my subtop melee bot [[X2]]. -- [[Florent]]
    3 KB (509 words) - 20:44, 22 May 2009
  • ...it will work since they will be purposefully trying to group together. The bots will use my awesome pattern matcher gun until I figure out GF stuff. : You should check out some of the open source nano mirror bots. They've been doing copy cat mirrors for a while and you might get some po
    2 KB (420 words) - 21:28, 5 August 2009

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