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  • {{Targeting Navbox}} [[Category:Simple Targeting Strategies]]
    1,017 bytes (110 words) - 03:46, 29 October 2013

Page text matches

  • ...n Targeting]], [[Linear Targeting]], [[Circular Targeting]], [[GuessFactor Targeting]]
    698 bytes (63 words) - 19:14, 3 September 2017
  • | targeting = [[Head-On Targeting]] : TrackFire is a [[Sample Bot]] that demonstrates [[Head-On Targeting]] with bad [[Radar|target acquisition]] and no [[Movement|movement]].
    1 KB (181 words) - 04:17, 16 October 2017
  • | targeting = [[linear targeting]] ...ot 48% on [[Mosquito]], 22% on [[Lacrimas]], 29% on [[Rapture]], and 66% on [[LittleBlackBook]] (quite surprising actually). I guess thats okay because
    2 KB (240 words) - 03:45, 6 September 2013
  • | targeting = [[Virtual Guns]] : :[[Head-On Targeting]]
    1 KB (148 words) - 22:13, 3 May 2013
  • * [[WaveSurfingChallengeBotA]] - Fires with [[Head-On Targeting]] * [[WaveSurfingChallengeBotB]] - Fires with [[Linear Targeting]]
    1 KB (119 words) - 13:14, 29 August 2017
  • All of these bots remain still. They differ in their [[Targeting]]: * '''WaveSurfingChallengeBotA''' – Fires with [[Head-On Targeting]].
    875 bytes (111 words) - 05:40, 23 September 2017
  • | targeting = [[Head-On Targeting]] : [[Head-On Targeting]] with bad target acquisition and a "smart" bullet power selection strategy
    2 KB (247 words) - 20:47, 14 October 2017
  • | targeting = [[Head-On Targeting]] ; How does it [[Targeting|fire]]?
    2 KB (232 words) - 20:54, 14 October 2017
  • | targeting = [[Virtual Guns]] : :[[Head-On Targeting]]
    2 KB (220 words) - 11:54, 29 April 2011
  • | targeting = [[Virtual Guns]] : :[[Head-On Targeting]]
    2 KB (226 words) - 23:06, 3 May 2013
  • | targeting = [[Head-On Targeting]] ; How does it [[:Category:Targeting|fire]]?
    2 KB (213 words) - 04:21, 16 October 2017
  • | targeting = [[Head-On Targeting|Head-On Targeting]] ; How does it [[:Category:Targeting|fire]]?
    2 KB (305 words) - 01:07, 1 June 2009
  • | targeting = [[Head-On Targeting]]
    606 bytes (69 words) - 20:16, 22 February 2013
  • ...ists of a source location (of the firing bot), a velocity (generally based on firing bot's bullet power), the time the wave was created, and the bearing ...Once the wave breaks, the firing angle - the offset relative to [[head-on targeting]] - that would have hit the enemy can easily be deduced.
    2 KB (370 words) - 00:23, 19 August 2009
  • | targeting = [[Linear Targeting]] ; How does it [[Targeting|fire]]?
    2 KB (267 words) - 17:46, 26 April 2019
  • | targeting = [[Head-On Targeting|Head-On Targeting]] ; How does it [[:Category:Targeting|fire]]?
    4 KB (550 words) - 04:46, 18 August 2017
  • ...a corner. Vulnerable to [[Linear Targeting]] and eventually just [[Head-On Targeting]]. ...Walls]]''' ‒ Moves in a straight line, along walls. Vulnerable to [[Linear Targeting]] guns and better.
    1 KB (228 words) - 23:39, 12 September 2017
  • | targeting = Inaccurate [[Head-On Targeting]] == Targeting ==
    3 KB (345 words) - 12:35, 4 September 2017
  • | targeting = [[Head-On Targeting]], [[Linear Targeting]] == Targeting ==
    5 KB (536 words) - 12:38, 4 September 2017
  • ...e Surfing|Wave Surfer]], [[GuessFactor Targeting (traditional)|GuessFactor Targeting]] ...ctorBob]] 1.42 - [[Oscillator Movement]], sortof [[Linear Targeting|linear targeting]]
    2 KB (235 words) - 20:46, 5 February 2011
  • | targeting = [[Virtual Guns]] : : [[Head-On Targeting]]
    2 KB (234 words) - 04:43, 18 August 2017
  • | targeting = [[Dynamic_Clustering|kNN]]-[[Guess_Factor|GF]] * [[Virtual Gun|VGA]] of main and [[Anti-Surfer Targeting|anti-surfer]] [[kNN]]-[[GF]] guns.
    2 KB (329 words) - 03:48, 16 October 2017
  • A system that tracks the virtual success rates of different targeting algorithms in order to choose the most accurate algorithm against a specifi ...cannot see what firing angle was used, it cannot adjust its movement based on what gun you are currently aiming with, so the results should accurately re
    3 KB (476 words) - 15:11, 21 May 2009
  • | targeting = [[GuessFactor Targeting (traditional)|GuessFactor Targeting]] ...|adaptive movement]] and [[GuessFactor Targeting (traditional)|GuessFactor Targeting]].
    2 KB (292 words) - 06:33, 3 August 2017
  • | targeting = [[Head-On Targeting]] ...Sample Bot]] that demonstrates bad [[Radar|target acquisition]], [[Head-On Targeting]], and abuse of event handlers. More specifically:
    2 KB (316 words) - 20:49, 14 October 2017
  • | targeting = Head-on/Circular ...ions of its movement and targeting style: Obiting [[Musashi Trick]] + Head-on = OMT_HO.
    2 KB (279 words) - 00:09, 19 September 2010
  • | targeting = [[Play It Forward]] ...Choice]] [[Play It Forward]] targeting and [[Head-On Targeting]]/[[Linear Targeting]] avoidance in a minibot.
    2 KB (333 words) - 03:52, 8 February 2024
  • ...On Targeting|Head-On Targeting]] (via buggy [[Averaged Bearing Offset Targeting]]) ...therefore, and it doesn't need to save much information (it can save data on twice as many robots as are in the [[Eternal Rumble]] currently). It seems
    3 KB (460 words) - 04:38, 18 August 2017
  • | targeting = simplified version of [[NeophytePRAL]]'s gun ...n surf simple targeting systems such as [[Head-On Targeting]] and [[Linear Targeting]] quite well.}}}
    2 KB (289 words) - 23:13, 7 December 2017
  • ...hese bots tend to get stuck in corners and either beat themselves to death on walls or get destroyed because they cannot dodge. ; Bots that dodge based on a timing pattern instead of enemy [[Energy Drop]].
    2 KB (428 words) - 07:28, 21 August 2017
  • ...g scalar to pick where to shoot between [[Head-On Targeting]] and [[Linear Targeting]]. : [[Random Movement]] makes simple targeting mechanisms, including pattern matching, reasonably inaccurate.
    2 KB (245 words) - 11:34, 11 June 2009
  • * A [[Multi-Mode]] bot choosing a movement based on its success in dodging enemy fire. [[PrairieWolf]] implements this. * Dodging [[Head-On Targeting]] bullets in [[melee]]. [[Portia]] implements this.
    1 KB (150 words) - 01:53, 28 August 2017
  • | targeting = [[GuessFactor Targeting (traditional)|GuessFactor Targeting]] ...on]] for targeting and the first which has a decent movement. Been working on it for quite a few weeks before releasing the first version (0.1).
    4 KB (538 words) - 02:44, 14 September 2017
  • ...it and moving forward continuously). If the opponent robot uses [[Head-On Targeting]], its shots will simply pass behind you, allowing you to achieve high scor ...(as much as 90%+ scores), while performing just as well against advanced [[Targeting|targeters]].
    1,008 bytes (145 words) - 09:49, 25 September 2017
  • | targeting = HOT, Linear, Circular ; How does it [[Targeting|fire]]?
    2 KB (311 words) - 05:50, 9 October 2018
  • | targeting = [[Linear Targeting]] ...s those places in the future. This means that it rarely gets hit by simple targeting, and makes Mercutio my favorite bot to watch in battles because it often se
    3 KB (398 words) - 16:44, 2 May 2020
  • ...as just spiraling away from them. But that's not very smart against Linear Targeting, is it? Here's the results from my latest [[CassiusClay]] b... uhmmm meetin |align="left"|[[SilverSurfer]] 2.35 [[Head-On Targeting|HOT]]
    3 KB (362 words) - 15:26, 13 July 2018
  • | targeting = Virtual Guns with Linear, Circular and Head On Targeting ...he bots have never been terribly competitive because the base movement and targeting techniques implemented were never up to scratch and trying to improve the p
    3 KB (424 words) - 11:42, 8 December 2017
  • ...do better than [[Head-On Targeting]], [[Linear Targeting]], or [[Circular Targeting]].  Coming up with a way to decode gun logic from a bit string is the chal * Head-On Targeting: 14.93%
    3 KB (402 words) - 21:04, 11 July 2012
  • ...by [[Head-On Targeting|HOT]], [[Linear Targeting|linear]], and [[Circular Targeting|circular]] guns. It was born out of the need to dodge simple targeters (whi ...s effective than full-blown [[Wave Surfing]] (effective against almost all targeting, if implemented correctly).
    2 KB (330 words) - 07:47, 26 September 2017
  • | targeting = [[Pattern Matching]] ...the smallest code size from the Stop-Go Robowiki tutorial and uses the PM targeting Match Length variable as a random factor to change directions.
    2 KB (283 words) - 15:22, 17 November 2023
  • | targeting = [[Virtual Guns]] : It is #380 in [[One on One|1v1]] and #54 in [[Melee]] in the [[RoboRumble]]. It has not been updat
    3 KB (498 words) - 20:54, 6 September 2017
  • | targeting = [[Linear Targeting]] and [[Head-On Targeting]] It's does not use Pattern Matching and the Lateral Linear Targeting is a bit 'different.' It does Ram the opponent when it 'logically' feels li
    3 KB (398 words) - 16:48, 25 November 2023
  • | targeting = Virtual Guns with Linear, Circular and Head On Targeting ...is a form of minimum risk movement whereby it plans its route ahead based on incoming predicted bullet positions from the enemies. It should theoretical
    2 KB (332 words) - 02:23, 25 April 2020
  • | targeting = [[SymbolicPatternMatching]] ; How does the [[melee]] strategy differ from [[One-on-one]] strategy?
    2 KB (300 words) - 06:30, 24 August 2017
  • Test your [[Wave Surfing]] against bots with (somewhat) predictable targeting techniques: ...er power 3 bullets, and only use its [[Head-On Targeting|HOT]], [[Circular Targeting|Circular]], & Orbital guns.
    2 KB (209 words) - 13:12, 29 August 2017
  • * Two DC guns used both for movement & targeting. * Added Random and Averaged Circular guns to virtual gun array for targeting.
    2 KB (332 words) - 14:02, 10 August 2015
  • | targeting = Semi-[[Circular Targeting|Circular]], [[GuessFactor Targeting (traditional)|GuessFactor]], [[DynamicClustering|Dynamic Clustering]] : Portia has different methods, which are marked by color (if you turn on Paint)
    5 KB (652 words) - 04:20, 1 August 2017
  • | targeting = [[VirtualGuns|Virtual gun array]]: :[[HeadOnTargeting|head-on]]
    4 KB (604 words) - 19:17, 13 May 2016
  • | targeting = [[GuessFactor Targeting]] :* [[Musashi Trick]], to defeat [[Head-On Targeting]].
    3 KB (350 words) - 03:12, 28 September 2017
  • | targeting = [[GuessFactor Targeting]] ...really competitive robot. It's a [[MegaBot]] designed for [[One on One|one-on-one]] using [[Virtual Guns]] and a rather simple movement.
    4 KB (554 words) - 14:47, 5 September 2017
  • | targeting = [[Multiple Choice]] [[Pattern Matcher]] <p>The head cocked, strands of hair dangling and drifting. “Arrogance?”</p>
    3 KB (410 words) - 00:48, 6 September 2017
  • | targeting = [[Neural Targeting]] (GF) ...istory | Version History]] | [[/Challenges | Challenges]] | [[/Targeting | Targeting]]
    4 KB (520 words) - 01:24, 13 August 2017
  • | targeting = [[Dynamic Clustering|DC]]-[[GuessFactor Targeting|GF Targeting]] :* The [[flattener]] is probably very different. Instead of a discrete on/off state, it has a continuous value of how much to flatten.
    3 KB (467 words) - 23:44, 24 September 2017
  • ...e enemy very slowly (enough to dodge head on targeting). While firing head on at the enemy. When it hits a wall, it reverses direction.
    3 KB (397 words) - 07:29, 30 April 2013
  • ...kes it always fire with [[Head-On Targeting]] (or very, very close to head on anyway). A simple [[Musashi Trick]] bot will easily outscore Barracuda with |align="left"|[[SilverSurfer]] 2.35 [[Head-On Targeting|HOT]]
    3 KB (477 words) - 03:17, 26 November 2012
  • | targeting = Averaged [[Linear Targeting]] : I uses an velocity averaged linear targeting. It isn't a perfect linear average, since I have to use getTime to get the
    2 KB (301 words) - 18:30, 2 January 2011
  • | targeting = [[HOD]] ...r standard testbed and many more should. Even though it only uses Head on Targeting, its movement is good enough that it more than makes up for this deficiency
    2 KB (263 words) - 04:35, 18 August 2017
  • | targeting = [[Head-On Targeting]] ; How does it [[Targeting|fire]]?
    2 KB (293 words) - 01:19, 17 October 2017
  • | targeting = [[Head-On Targeting]] : Simple [[Head-On Targeting]], usually with power-3 bullets.
    3 KB (462 words) - 18:12, 21 September 2017
  • | targeting = [[Pattern Movement]] | movement = [[Head-On Targeting]]
    2 KB (302 words) - 04:18, 16 October 2017
  • | targeting = [[Circular Targeting]] and [[GuessFactor_Targeting]] ...e done 2014/07/30. The code is too complex to fit in my head. I am working on [[EvBotNG]].
    2 KB (261 words) - 03:57, 26 August 2017
  • | targeting = [[Pattern Matching|Pattern&nbsp;Matching]] | movement = Head-on charging / ramming
    2 KB (357 words) - 04:43, 18 August 2017
  • * Remove wave on virtual hit after bulletHitBullet event. ''Targeting''
    4 KB (509 words) - 20:03, 25 August 2009
  • | targeting = [[Pattern Matching]] : In a One-on-One battle, it uses a basic form of [[Wave Surfing]].
    2 KB (302 words) - 11:48, 24 October 2010
  • | targeting = [[Head-On Targeting]] ; How does the [[melee]] strategy differ from [[one-on-one]] strategy?
    2 KB (273 words) - 20:50, 14 October 2017
  • | targeting = Virtual Guns with Linear, Circular and Head On Targeting ...is a form of minimum risk movement whereby it plans its route ahead based on incoming predicted bullet positions from the enemies. It should theoretical
    3 KB (439 words) - 10:20, 9 December 2017
  • | targeting = [[HOT]] : Uses [[HOT|Head on Targeting]]
    2 KB (282 words) - 06:34, 21 June 2018
  • | targeting = [[Head-On Targeting]] ; How does the [[melee]] strategy differ from [[one-on-one]] strategy?
    2 KB (253 words) - 20:49, 14 October 2017
  • The main components of a targeting system are: * '''Choosing a firing angle''' ‒ The crux of Robocode targeting.
    4 KB (587 words) - 01:16, 28 August 2017
  • | targeting = [[Head-On Targeting]] == Targeting ==
    6 KB (710 words) - 23:10, 3 September 2017
  • | targeting = [[Dynamic Clustering|Dynamic&nbsp;Clustering]], [[GuessFactor|Guess ; How does it [[:Category:Targeting|fire]]?
    3 KB (427 words) - 20:15, 10 August 2017
  • | targeting = [[HeadOnTargeting|head-on]] : [[HeadOnTargeting|head-on targeting gun]] but this will be augmented/changed once I have a stable first version
    3 KB (435 words) - 15:57, 10 June 2010
  • | targeting = [[Pattern Matching|Pattern Matching]] : [[Pattern Matching|Pattern Matching]], base on [[WeekendObsession]].
    3 KB (377 words) - 18:24, 13 September 2009
  • OnHitWall resets my movement length. This is how I know when I'm on the edge of the battlefield instead of ramming someone. Fire based on your own energy level divided by the distance to target. Basically, fire h
    3 KB (537 words) - 21:29, 9 August 2017
  • | targeting = [[Head-On Targeting]] ; How does it [[Targeting|fire]]?
    3 KB (363 words) - 04:15, 16 October 2017
  • ...since hit rate is always high at the beginning. And at the end, it's more on your remaining energy (so try not to be shot at the beginning), not your st ...itial release with simple mimimal risk & [[Swarm Targeting|swarm]] head on targeting.
    2 KB (266 words) - 11:11, 19 September 2017
  • | targeting = [[Head-On Targeting]] : Fires [[Head-On Targeting|head-on]], normally at the closest enemy. After it fires, it basically lets its rad
    4 KB (715 words) - 21:56, 21 August 2017
  • ** Added a anti [[Head-On Targeting]] movement based on [[Cigaret]]'s movement.
    1 KB (172 words) - 03:31, 16 October 2017
  • ...Escape Angle (MEA) is the largest angle offset from zero (i.e., [[Head-On Targeting]]) that could possibly hit an enemy bot, given the [[Robocode/Game Physics| ...e would be <code>asin(8.0/Vb)</code>. Note that the actual maximum depends on the enemy's current heading, speed, and [[Wall Distance]].
    2 KB (404 words) - 14:39, 5 September 2012
  • | targeting = [[Linear Targeting]] : Run away from center then turn in a square large enough to foil head on targeters and linear targeters over roughly 300 units away.
    4 KB (576 words) - 21:30, 9 August 2017
  • ** Added anti-head-on-targeting-without-adjusting-gun-for-robot-turn movement. ** LifelongObsession dynamically adjusts the weight of each movement on the fly.
    4 KB (614 words) - 21:30, 21 October 2017
  • ...eting methods as [[Head-On Targeting]], [[Linear Targeting]] or [[Circular Targeting]], however, it's extremely useless against advanced targetings for example ...ause at the time of firing our bot stands still, so they work as [[Head-On Targeting]] which is useless against all one-way movements.
    6 KB (797 words) - 21:58, 3 September 2014
  • | targeting = [[Circular Targeting]] ...evaluates them on moving towards the other robot's real position depending on distance (the closer to the enemy the more it goes by the predicted positio
    3 KB (407 words) - 22:29, 25 September 2017
  • | targeting = [[Linear Targeting]] ...olors, I think it's one of the smallest bots around. It got as high as 67% on v.1.0, which has 239 bytes. see the version history for more.
    4 KB (551 words) - 02:26, 23 November 2013
  • ...ly with [[Head-On Targeting|HOT]], [[Linear Targeting|Linear]], [[Circular Targeting|Circular]], or other such simple guns) in addition to ramming. This is beca ...h as [[Wave Surfing]] or [[GuessFactor Targeting (traditional)|GuessFactor Targeting]]. There is a great deal of potential in this area.
    3 KB (507 words) - 22:28, 25 September 2017
  • | targeting = [[Pattern Matching]] ...d 3mode it reverses direction every 13 ticks to (partially) dodge [[Linear Targeting]], and in the last mode it randomly reverses direction.
    3 KB (395 words) - 01:44, 24 March 2024
  • [[Melee]] and [[One-on-one|1v1]] are the most explored Robocode rule sets, so most movement algori ...to employ precise forms of bullet dodging in Melee. The emphasis, then, is on strategy and moving randomly with respect to the bots most likely to target
    3 KB (480 words) - 10:20, 25 August 2014
  • ...ents the bearing offset that points directly at the enemy (as in [[head-on targeting]]). ...point ([[Wave Surfing/GoTo Surfing|GoTo Surfing]]) of least danger. Some [[Targeting|guns]] also use GuessFactors, in that they pick a GF and shoot at it. Guess
    3 KB (375 words) - 03:56, 27 September 2017
  • '''GITS Targeting''' - ([[GITS/Targeting/Source|Source]]) =The 'GhostGun' Targeting system=
    4 KB (623 words) - 19:52, 28 May 2009
  • ...gun. What is this technique, does anyone know, does it work? I have ideas on how it ''could'' work. But I just wanted to know why this page was here. If anyone wants me to toss my idea on here feel free to ask, but it would probably make the aiming worse then bet
    6 KB (1,054 words) - 19:14, 1 April 2011
  • | targeting = [[Segmentation|Segmented]] Last [[Bearing Offset]] Targeting ...hey are also intended to educate new Robocoders about different methods of targeting and movement, as well as basic concepts of Robocoding.
    13 KB (1,926 words) - 23:31, 3 September 2017
  • * A MicroBot melee specialist. Uses Minimum Risk movement and Head-On * Targeting. Initially whipped up one afternoon while working on
    6 KB (530 words) - 10:22, 1 July 2010
  • | targeting = [[GuessFactor Targeting (traditional)|GuessFactor&nbsp;Targeting]] :: 1768.83 (#35) in general 1-on-1 (this was higher than I expected, but it appears to do extremely well aga
    7 KB (1,117 words) - 04:40, 18 August 2017
  • | targeting = none In 1 on 1 it is naturally quite mediocre. Though it will outlive many quite strong
    4 KB (617 words) - 17:15, 1 August 2017
  • ...The robot is moved to the point it determines has the lowest risk factor. On the surface, it looks like just another implementation of [[Anti-Gravity Mo ...tly, you enable yourself to react more quickly to changes in the situation on the battlefield.
    4 KB (589 words) - 05:42, 21 August 2017
  • ...rated at all, etc. Additions or changes to the list below can be discussed on the [[Talk:Migration|Talk page]], of course. ...lease categorize content as you move it over. For help on using categories on MediaWiki, see [http://www.mediawiki.org/wiki/Category:Help mediawiki.org's
    4 KB (674 words) - 19:47, 14 January 2010
  • | targeting = [[Bullet_Shielding]] ...s a base for the bullet shielding mode in my robot XanderCat. It is built on top of my Xander Framework, which makes it's size rather large, but also ma
    7 KB (1,019 words) - 07:56, 15 March 2013
  • ...derstanding my flavor of [[GuessFactor Targeting (traditional)|GuessFactor Targeting]], that you refer mostly to Shiz's code (which has alot of the same core id ** Heading (in Shiz - helps in targeting blind)
    12 KB (2,139 words) - 22:04, 9 August 2017
  • | targeting = Vectorial&nbsp;[[Pattern Matching|Pattern&nbsp;Matching]] ...roduced in this bot, was a huge step forward in the evolution of [[Head-On Targeting]] avoidance.
    3 KB (485 words) - 04:44, 18 August 2017

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