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  • member of team [[Radnor]] bots:
    145 bytes (18 words) - 18:21, 20 August 2009
  • Two [[Shiz]]'s on a team, to participate in the [[Twin Duel]]. [[Category:Twin Duel Bots]]
    265 bytes (32 words) - 18:20, 13 August 2009
  • The RADAR Project is a project by BotLogic to see if one can have a team of "detector" robots and one "hunter" robot... the project is currently in [[Category:Bots]]
    1 member (0 subcategories, 0 files) - 19:14, 4 May 2011
  • list of my bots: |[[OneOnOne]], [[Melee]], [[Team]]
    984 bytes (113 words) - 18:24, 20 August 2009
  • == My bots == ...bmGrb]] - MultiMode bot with VirtualGuns array. One of the better 'simple' bots.
    2 KB (283 words) - 23:43, 20 June 2019
  • Team pairings and competitions occur within brackets. In order to reach a highe GrubbmGait and Voidous team up for the win with Gr and Copious!
    1 KB (187 words) - 21:21, 14 January 2008
  • ...sted of three middleweight bots. I dicided to origanaly only give him four bots but I will add more in the future. he is all the basic untamperd code witch IS HE BASED ON ANY OTHER BOTS?
    1 KB (231 words) - 01:31, 14 December 2009
  • A group of robots can be packaged together as a team. Robots on a team should extend [[TeamRobot]] so that they can identify teammates and send/re Some basic concepts that will not help you to make a good team, but can clarify the ideas:
    5 KB (859 words) - 10:31, 1 July 2010
  • My rumble client contaminated with a few bad bots: ...age: Can't load 'uji.SiberianKhatru 1.0' because it is an invalid robot or team.
    328 bytes (53 words) - 05:15, 25 February 2014
  • In movement, [[Bin Smoothing]] helps bots dodge bullets with a margin of safety. In guns, [[Bin Smoothing]] helps spot crowds in melee/team if combined with [[Shadow/Melee Gun|swarm targeting]]. In 1v1 I don't see a
    258 bytes (45 words) - 02:52, 23 November 2013
  • Many melee bots use [http://old.robowiki.net/robowiki?action=browse&id=Melee&revision=68 co ...ng against you, shoot power 3 bullets and it is toast. If there are 3 team bots ramming against you, you're toast.
    808 bytes (132 words) - 16:49, 29 June 2013
  • ...1.5/1.6 incompatibility bug in version 1.0.0, corrected in 1.0.1, and with team/duel versions in 1.0.2.
    814 bytes (136 words) - 16:25, 21 September 2012
  • ..."num rounds" line in the challenge file. And if your team JARs are in the bots/ dir, just specify them like you would a bot in the challenge file. So e.g.
    357 bytes (64 words) - 20:10, 30 September 2012
  • == 1v1 vs. melee bots == ...re only intended for [[One on One|one-on-one]] battles (duels) only. Fewer bots can participate in both [[melee]] (multiple opponents) and 1v1 battles.
    4 KB (601 words) - 22:49, 16 October 2017
  • Every time I get the "invalid robot or team" error, I do the following: ...irectory. (That opening splash screen will take '''forever''' with so many bots. be patient.)
    376 bytes (65 words) - 17:33, 5 July 2012
  • ...nd what was expected of us, which was to be able to beat all of the sample bots. We hope to continue to branch out into the Robocode world, exploring bette *Some sort of team thing.
    889 bytes (147 words) - 21:52, 11 August 2009
  • ...eparate entry for Melee competition - but no change to melee release. New team entry also created (also no change) but should sort out a long standing mem New adaptive movement - attempts to ensure enemy bots see a 'flat' movement profile for DT.
    3 KB (552 words) - 20:58, 29 April 2009
  • ...SpinBot too). And I felt it was good enough since it could beat all sample bots on 1v1 and Melee, most of the times. Then I thought I would look for some bots on the net to test mine against them, I expected to be beaten but have a ni
    3 KB (507 words) - 00:03, 23 October 2009
  • ...and four MyFirstDroid bots. It may be the most complex of all the [[Sample Bots]]. It demonstrates: :* Having the leader set the entire team's color scheme, by broadcasting a <code>RobotColors</code> object. This all
    3 KB (363 words) - 04:15, 16 October 2017
  • ...retty effective even without directly dealing damage. So hypothetically, a team comprised of mostly (but not entirely) bullet shielding border sentries has
    452 bytes (72 words) - 04:39, 20 December 2018
  • ...cannot download. But there were a couple which report "an invalid robot or team". I have no clue what it means but I tend to blame my client, since they ar
    496 bytes (91 words) - 01:16, 26 September 2015
  • ...ach of them for being overly predictable! Let me know if you're ever into team bot development ;-) -- [[Kawigi]]
    1 KB (226 words) - 15:40, 12 May 2009
  • ...t. I don't expect that to be a problem (gone through the same for Robocode bots / WaveSim before), but you never know... ...ely not at all a straight port of concepts from Robocode-land. I think the team setup is pretty sweet, and with one more feature to the stage API you could
    1 KB (259 words) - 08:38, 21 October 2012
  • ...out the concept, I'd like to hear about it. I plan to document the various team-based messaging concepts here prior to implementation and the stuff that ac ...r side and firing an onScannedRobot manually. I have it in a [[Twin Duel]] team somewhere, I could find it and share if you're interested.
    4 KB (662 words) - 02:07, 22 June 2010
  • ...rst person to write up a 3x3 team or add TwinMelee support to one of their bots. =) Nobody wants to commit the time if nobody else is going to compete, but
    483 bytes (89 words) - 22:40, 29 May 2012
  • | best_rating = Team: 1553.89 (16th) ...far yet, I'm still working on it. The thing that I really like about this team though is that it does pretty well in the TeamRumble for only have four rob
    2 KB (226 words) - 23:06, 3 May 2013
  • : It's designed to perform well as part of a team of VARBots as well as individually, whether in 1v1 or Melee. : It's not currently in RoboRumble but I do spar it against other bots. Since it's a one-size-fits-all bot, it is necessarilly considered a megabo
    3 KB (435 words) - 15:57, 10 June 2010
  • http://home.comcast.net/~kokyunage/robocode/wiki.team.communication.zip ...the package renamed pedersen.team.communication, for my pedersen.* line of bots. Otherwise I get runtime errors when Robocode starts. It is fairly easy t
    1 KB (188 words) - 19:29, 13 February 2008
  • '''Check out my bots:''' ** Twin duel spin off of Eagle- EagleTwin, for the team [[EagleTwins]]
    1 KB (188 words) - 06:45, 5 November 2013
  • [[Category:Bots|HiSpeedScanner1]] ...remely fast and relay the data collected to a "hunter" style robot on it's team.
    721 bytes (80 words) - 03:54, 4 May 2011
  • : Together with it's twinbrother it forms the [[TwinDuel]] team [[GruwelTwins]]. Unlike most twins, they do not work together, they just do [[Category:Bots|Gruwel]]
    2 KB (278 words) - 16:08, 9 June 2019
  • ...eam isn't appearing on the darkanuck server, anyone know what's wrong with team battles? --[[User:Tripphippy|Tripphippy]] 19:27, 5 August 2009 (UTC) ...appearing, has your client ran it? Your client is the only one that's run team rumble so far this month. --[[User:Rednaxela|Rednaxela]] 23:31, 5 August 20
    6 KB (991 words) - 02:08, 16 July 2011
  • ...complete information in BerryBots. But I haven't spent enough time writing bots yet to get a good feel for what I have so far. ...en the visibility stuff and how I'm planning to model the coding of teams, team play could be a lot more fun and popular than it is in Robocode.
    586 bytes (107 words) - 22:48, 25 September 2012
  • ...pent a couple of years in Australia. That's probably the reason why all my bots have Aussie animal names. My first robocode experience was in Jan. 2012 and I'm mostly interested in melee and team activities because they are fun to watch.
    4 KB (641 words) - 14:33, 29 March 2013
  • == Bots == === Released bots ===
    4 KB (599 words) - 06:10, 7 January 2012
  • <p>Note: All my bots are open source and you are welcome to freely use their code under the cond '''Bots under Active Development:'''<br/>
    1 KB (227 words) - 00:25, 24 April 2010
  • Two bots: Night and Day, as a team, make:
    4 KB (543 words) - 10:38, 7 September 2012
  • ...ne else). Expect to see this out in the next 2 weeks, though, when I have team code ported and data storage figured out. -- [[Kawigi]] ...Pitch in two topbots (lets say the new FloodHT and Aleph) with 8 mediocre bots (ranking 30-70) and lets see how the topbots compare then. -- [[GrubbmGait
    4 KB (747 words) - 23:53, 4 September 2009
  • ...g was a subtle distinction between specific team-ups and totally wide-open bots, but I'm kind of on the fence about "user1.user2.*" vs the wiki package. It
    635 bytes (111 words) - 21:06, 20 March 2013
  • My Bots: ** [[FloodHT]] (Team: [[TidalWave]])
    8 KB (981 words) - 20:37, 30 April 2009
  • ...ge(), was used for much firepower calculation, but merely confuses the old bots in the current [[Robocode]]. ...()));</code>. It targetted bots who shot it when possible, and also had a "team mode". The next version of Jazzbot had an intersting circular movement.
    4 KB (556 words) - 13:58, 27 August 2009
  • ...interesting, the provacative movement part. I might use this for one of my bots :D --[[User:AWOL|AWOL]] 19:42, 15 November 2010 (UTC) Yeah, the bot did seem to fail to trap one of my simple bots in a corner. Something in my head clicks that pattern matching could solve
    3 KB (530 words) - 14:52, 18 November 2010
  • ** Bug fix for team battles. ...mart battle selection. After running 2 battles against each bot (or set of bots), tries to select the battle that will increase the overall score accuracy
    4 KB (521 words) - 21:26, 30 September 2012
  • <p>ShocknAwe is a two robot team. It's designed is intended to take two robots who share the same code base ShocknAwe loses some solo ability over other Twinduel bots in it's strategy swaps. So other teams will have the raw advantages in havi
    2 KB (343 words) - 00:26, 24 April 2010
  • ...te collaborative effort to have a live, up-to-date ranking of [[Robocode]] bots. It uses the power of available Robocoders' computers to distribute the eff * [http://literumble.appspot.com/Rankings?game=teamrumble Team Rankings]
    1 KB (165 words) - 15:03, 13 May 2014
  • : On the surface, it just appears to be [[LunarTwins]] with more bots, but internally it's ''far'' more sophisticated than you would think. ...bot framework (<code>polylunar.base</code>). Its radar, gun, movement, and team control systems are completely separated.
    4 KB (587 words) - 00:16, 19 October 2017
  • ...ini team. Clearly better then the good old [[HawkOnFire]] in the melee and team rumble. congratulations!!! -- [[rozu]] ...gHawks]] is safe in 3rd for now, even if they might have a new loss in the Team PL. In melee, that's about what I was shooting for, but it looks like it w
    2 KB (365 words) - 18:21, 13 August 2009
  • ...Melee/Teams, but I do think if more people were building cross-divisional bots, such a ranking would be more interesting. =) ...occasionally. Sometimes I think about building a [[MegaBot]] [[Twin Duel]] team, even if it couldn't compete in the rumble.
    723 bytes (126 words) - 21:00, 7 October 2011
  • ...ng in the near-ish future, as well. (I have done some work already, but my team is very, very bad at the moment.) Maybe you'll be at #1 by the time I get i ...o soon (if i am ever number 1), Aleph is pretty strong. I just added basic team strategy to my subtop melee bot [[X2]]. -- [[Florent]]
    3 KB (509 words) - 20:44, 22 May 2009
  • ...it will work since they will be purposefully trying to group together. The bots will use my awesome pattern matcher gun until I figure out GF stuff. : You should check out some of the open source nano mirror bots. They've been doing copy cat mirrors for a while and you might get some po
    2 KB (420 words) - 21:28, 5 August 2009
  • ...f confusion trying to run 1v1 bots in Melee battles, or Movement Challenge bots in regular battles, etc. So I partly see this as an issue specific to sampl ...e in case they wanted to behave differently based on the rule set. E.g., a team might support "battle" and "ctf". I could expand on this by letting ships d
    2 KB (292 words) - 19:28, 9 March 2013
  • ...ar file. This can mean two instances of one bot that is under 2000, or two bots that total under 2000, including shared code. * Battles will be 75 rounds, with the winner being the team with the highest [[APS]].
    6 KB (867 words) - 23:38, 24 October 2017
  • ...eam name ('''as appears in the Robocode selector after packaging, without 'Team:'''', so including version number) and the RobocodeRepository id number sep ...de Size]] < 2000 bytes. (Measurement of the team .jar file, not individual bots.)
    4 KB (572 words) - 13:12, 13 June 2021
  • I have a list of(mostly unreleased) bots: *SpartanArmy(unreleased) - team of Spartans
    979 bytes (152 words) - 21:34, 7 December 2013
  • ...developer, dog lover, and former Robocode addict. I took a stab at writing bots in late 2002 just before starting college, but never got much past [[Linear ...programming game I developed: [http://berrybots.com BerryBots]. You write bots in [http://lua.org Lua] and the app runs on Mac, Linux, Windows, and Raspbe
    7 KB (1,106 words) - 21:36, 27 July 2015
  • ...communicate using messaging, something I plan to re-use wholesale for the team rumble. : It uses a basic anti-gravity movement. It avoids other bots, the walls, and incoming bullet paths (though it assumes HOT).
    2 KB (311 words) - 05:50, 9 October 2018
  • ...code community, by donating spare computer time to execute battles between bots (similar to the [http://folding.stanford.edu/ Folding@home] and [https://se Run it as much as you can! The more you run it, the faster everybody's bots will be ranked. Report problems [[{{TALKPAGENAME}}|here]].
    3 KB (471 words) - 08:33, 13 June 2021
  • A ton of new [[DynamicClustering]] bots appeared. ...TwinDuel for many months with the first and only release of his MarioBros team.
    1 KB (156 words) - 23:30, 29 September 2013
  • Most team bots used the suffix to determine a "leader"? Curious. Most teams I spent time l
    1,020 bytes (166 words) - 09:51, 19 June 2021
  • This is a team competition in which teammates' names are drawn from a hat (so to speak). ...per team) needs to be created manually, unless someone writes an automated team file creation device.<br>
    9 KB (1,643 words) - 09:42, 22 May 2009
  • ...change the roborumble settings? What's the most elegant way? :) And do the bots update automatically? I don't want to be just trying it out, since I fear I ...nd .sh). It checks the participants list on the wiki and downloads missing bots, but copying the set from the superpack will save you some time. I also lik
    4 KB (659 words) - 22:16, 4 January 2018
  • ==My Bots== *[[Prestige]]: This is my PM bot designed against other top-bots. Except Ocnirp and MobyNano it beats all of them. :) Anyway, it's top 25. ;
    4 KB (622 words) - 20:54, 25 January 2010
  • ...ng radar, where each bot scans one enemy - I have fit this into a TwinDuel team and in fact, I think I could even fit it into the current LuminariousDuo. B Indeed very nice! The sharing radar is used by my team (which already is mentioned twice). The only problem with it next to the 'o
    2 KB (396 words) - 03:57, 10 August 2009
  • * '''SurroundingTeam''' - A TwinDuel team of robots whose strategy is that of TwintelligenceTeam. Just a lot smaller. === Retired Bots ===
    5 KB (875 words) - 12:00, 4 August 2013
  • ...ester at school, but the semester is over now so I'm restarting work on my bots. My first task is a total rewrite of PowerHouse, the code has just become t ...it's up to you to decide if you'd like us all tuning our guns against your bots ;) -- [[Voidious]]
    9 KB (1,654 words) - 11:56, 1 April 2009
  • ** Don't fire if a team mate is right in front. ** Change the whole bot structure to be more suitable for team play.
    14 KB (1,860 words) - 16:55, 31 October 2017
  • ...thout using any advanced targeting or dodging. It's also the only TwinDuel team I know of that only has one robot that scans. Additionally, I coded the fir : As far as the individual bots, well <nowiki>LunarLeader</nowiki> was obvious and I liked the rhythm of it
    5 KB (723 words) - 20:06, 2 August 2017
  • ...only team that can handle the [[LunarTwins]] and every other close combat team very well. It is not quite good against the more advanced teams but it has It's heavily based on team spirit - share, defend and sacrifice.
    6 KB (931 words) - 02:13, 1 February 2013
  • ...lee_Gun|swarm targeting]], shooting power 3 bullets against tight packs of bots, and owning rammers :) . Currently disabled in 1v1 to avoid wasting energy : [[Anti-Gravity Movement|Anti-gravity]] in melee/team.
    4 KB (544 words) - 04:32, 1 August 2017
  • ...w why. In my earlier tests, I was using the default 800x600 field when the team RR uses a 1200x1200 field. It seems like the larger field causes Polylunar * In the larger fields, the other bots tend not to be cornered so much
    7 KB (1,158 words) - 19:31, 6 September 2017
  • ...under the Dependency Injection Design Pattern. Nat joined the development team as a QA guy (as Pavel called). * Josh joined the development team to develop new game mode for Robocode v2. (e.g. obstacles, etc.)
    3 KB (523 words) - 23:29, 29 September 2013
  • ...ay 2002] - Round 2 - Go beyond the basics with advanced robot building and team play ...om the champs - Rumble champions reveal the strategy behind their winning 'bots
    4 KB (500 words) - 23:12, 9 August 2017
  • ...o stabilize rankings and reduce load on [[RoboRumble]] clients by removing bots ranked lower than [[SittingDuck]] ironically led to a competition to create ...the [[Rambot Challenge 2K6/Results|Rambot Challenge 2K6 results]] with new bots.
    7 KB (908 words) - 12:30, 15 January 2018
  • ** Reference bots: ** By having three old bots, WSCBotA, WSCBotB and WSCBotC still act like it was in WSMCY2K6. Now, I'll
    20 KB (3,375 words) - 10:48, 15 March 2009
  • ...e a match of only nano's? Because if Tybalt will be fighting all the melee bots, I'll need to update my testbed.....--[[User:CrazyBassoonist|CrazyBassoonis ...ee, but I plan to make a 1v1/melee nano, but the best would be a 1v1/melee/team version. ;) --[[User:Robar|HUNRobar]] 14:55, 27 May 2009 (UTC)
    4 KB (624 words) - 02:12, 28 May 2009
  • ...create Driods and stuff on the fly or is it just five AdvancedRobot on the team? The latter would mean they can't communicate, wouldn't it? -- [[PEZ]] I would just like to announce my team project, [[AntHill|Project Ant Hill]]. -- [[Jabe2022]]
    13 KB (2,152 words) - 10:36, 1 July 2010
  • ...er 2,000 code bytes. That means two of one bot that is under 2,000, or two bots that total under 2,000. (Note that they ''can'' share classes / code.) * Battles will be 75 rounds, with the winner being the team with the most survival firsts. (Yes, this is a [[Survivalist]] competition.
    20 KB (3,652 words) - 00:01, 25 October 2017
  • ...pport.</b> Hat Tourney style communication support is to be implemented. Team strategy will be implemented in order to have something to communicate othe ...ge confirmations, allowing other Hat League hopefuls to test pairing their bots with a bot they have not authored.
    6 KB (952 words) - 21:14, 21 February 2008
  • ...for now, I think the melee/team strategy is more important especially with team. Currently, almost every teams in teamrumble is just combination of 5 good ...it but they are in a subcategory of it. I thought that if the majority of bots are also in the main category then each of them should be there. It would a
    12 KB (2,128 words) - 17:17, 30 July 2009
  • : Not at the moment. I will eventually release the code for all my bots, but not while I am still competing. I'm more than happy to share ideas tho ...prise!). Well, only some BotMath type of code really. Mako is the "farming team" of Marshmallow.
    2 KB (356 words) - 04:44, 18 August 2017
  • At least I tried not to get on the SlowBot list like my other bots... but this is nearly impossible for a pattern matcher -- [[rozu]] ...wBlows (GlowBlow & GlowBlowMelee were some of my first favorite bots ever. Bots like these plus Tron & TAOW were my first inspiration to enter the [[Roboco
    18 KB (3,152 words) - 05:39, 8 October 2009
  • ...s SandboxDT is a daunting challenge though...) I don't have a name for my team yet, any ideas will be welcomed. It will be designed so i can change how m ...haikubot (the ones i've posted so far have been attempts at copying other bots, rather than real attempts to win battles) either tonight or tommorrow. Ho
    7 KB (1,356 words) - 05:52, 8 October 2009
  • ...http://en.wikipedia.org/wiki/Rush_%28band%29 Rush]. I may name my [[Teams|team]] robots after the works of [http://en.wikipedia.org/wiki/Joss_Whedon Joss
    3 KB (461 words) - 04:46, 12 December 2013
  • ...ber, how about some team with maximum robots that robocode can process (10 bots)? &raquo; <span style="font-size:0.9emcolor:darkgreen;">[[User:Nat|Nat]] | ...erstanding I believe. Expect people to remove it if you add a team with 10 bots ;) --[[User:Rednaxela|Rednaxela]] 17:30, 9 February 2009 (UTC)
    27 KB (4,444 words) - 22:44, 4 July 2010
  • ...second to best team in PL, you might lose at the first if you met the best team. &raquo; <span style="font-size:0.9em;color:darkgreen;">[[User:Nat|Nat]] | ...ork there before Melee or Team. But I have near to zero experience on both team and melee, so it will probably take me some time to get some decent working
    18 KB (3,066 words) - 02:43, 24 April 2010
  • ...Phoenix 0.32 - 0.56 is now used as an antisurfer gun. New gun used against bots without adaptive movement. ...e for enabling / disabling flattener. Shouldn't get turned on against weak bots that fire with high bullet powers (e.g. Cigaret) any more.
    8 KB (997 words) - 04:38, 11 August 2017
  • ...oading pictures... and just wondered... is there any reason we can't allow bots to be uploaded? Or would that create too much risk of stressing the server? ...dard wiki upload. Why not create a separate system, at http://robowiki.net/bots or something like that. We could have it so that you register your top-leve
    12 KB (1,901 words) - 13:05, 3 February 2011
  • ...eam - I could serialize to file ok. but in order to send messages between bots reliably I had to covert a byte array to a string to send the message (and ...t's purely a matter of file I/O, it probably doesn't help, because I think team messages just get serialized and deserialized through piped I/O streams. --
    11 KB (1,947 words) - 10:31, 1 July 2010
  • ...stated that sample bots are eliminated after they are beaten by all other bots. So far Ramfire, Spinbot and Tracker have been defeated. Walls is still ho Competitors were allowed to base their robots of any sample bots, and borrow code samples from the wiki, but not download whole robots to mo
    6 KB (530 words) - 04:42, 25 June 2012
  • So I've been having some problems running teams in robocode. When I create a team and go to run it I get something like: Aborting battle, could not find robot: /home/brian/robocode/robotskid.team.Boss
    8 KB (1,455 words) - 21:55, 16 March 2011
  • ...ee bot, but we have yet to see if I have it in me. I suppose a select few bots debut into the ER in the top 1nd and the last thing it prints out is 34463. === Impressive [[Melee]] bots ===
    20 KB (3,486 words) - 10:34, 1 July 2010
  • ...nt from [[FloodMini]], who also uses a Vector. Do you have a problem with bots whose run method basically consists of turnRadarRight(Double.POSITIVE_INFIN ...'m using Java 1.3.1 maybe it has to do with that. But not for your other F bots. Strange. I'll fiddle around a little and see where it brings me. -- [[PEZ]
    13 KB (2,401 words) - 17:51, 11 February 2011
  • ...ems a promising entry, especially when it will be capable of fighting in a team. I noticed that Hubris is a Java6 bot, as my client lets it loose by 350-0. At present Hubris can fight as a team with other bots. It is a boolean away from sending every message it receives to the bot co
    7 KB (1,199 words) - 21:39, 8 February 2010
  • ...ssing pairings have top priority, then single battle pairings, followed by bots needing a score update after the participants list has changed ...new bots, has also filled in a lot of low battle count pairings for older bots
    15 KB (2,213 words) - 22:42, 13 November 2011
  • Now the top 3 American bots are all lined up, and within three points of each other. --[[Alcatraz]] And with 3 Swedish bots ahead of them. =) -- [[PEZ]]
    12 KB (2,033 words) - 05:50, 8 October 2009
  • ...on targeting this beats my both PatternMatching and GuessFactor targeting bots. If only I had a little time... --[[lRem]] Thanks for the info GrubbmGait! When Krabby is in the top 100 i´ll move to team Battles :) --[[User:Krabb|Krabb]]
    12 KB (2,094 words) - 05:50, 8 October 2009
  • ! colspan="3" | team * <b>V. 0.9w: team:</b> rank: 5 rating: 1786.14 date: 26.7.2008
    11 KB (1,465 words) - 20:31, 22 September 2009
  • :APS assumes a bots strength is proportional to the proportional difference in scores. ...3%), it is stronger than if it scored 3 and bot B scored 2 (60%/40%). Both bots increased the score by the same amount, but the APS system assumes one is s
    26 KB (4,260 words) - 16:20, 4 September 2011
  • ...le movement strategies in the Twin Duel; at one point, it was the only top team not using a more aggressive 1v1 style movement. [[Category:Twin Duel Bots]]
    4 KB (572 words) - 15:10, 19 August 2009
  • Well, it's the way that Glacier characterizes the distances/directions to the bots surrounding eachother. How/why it works however, is not something I can rea ...uares are surrounding bots. The thin black lines are the lines between the bots, and the thick black lines go on perpendicular to them. The orange lines ar
    13 KB (2,092 words) - 21:54, 3 November 2009

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